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Scene from a Movie - Minotaur0

  • Minos
  • March 2, 2009 at 1:00 PM
  • e-freak
    • March 11, 2009 at 1:48 PM
    • #21

    The Neon Signs seem to be fullbright - keeping the models a little bit lit/shadowed will help the readability alot.

  • Minos
    • March 12, 2009 at 12:54 PM
    • #22

    Did some more work last night. The entrance is more accurate now, and I threw in some lights to test the mood etc I also improved the readability on the lou´s tavern sign.

    [Blocked Image: http://www.thiagoklafke.com/misc/sfam/iteration12.jpg]

    I think my home monitor needs some adjustments... the lighting has cool contrast on it but it looks a bit washed out on my work monitor. How does it look for you?

  • PhilipK
    • March 12, 2009 at 2:55 PM
    • #23

    the neons are nice but the specular on the ground really bleeds out to white on quite a large amount. But yeah the actual building looks cool

  • Sentura
    • March 12, 2009 at 4:36 PM
    • #24

    needs anti alias. the glows around the green/lower neons make it look as if it doesn't give off enough light to hit the ground. rest looks good though, i like the top neon sign and the general architecture.

  • Seldoon182
    • March 13, 2009 at 11:31 AM
    • #25

    Fight Club for real! Oh and Looking great mino!

  • Jenn0_Bing
    • March 13, 2009 at 2:04 PM
    • #26

    The sign looks much better now, the improved entrance looks much more interesting too.

  • Minos
    • March 15, 2009 at 10:47 PM
    • #27

    Hey guys, another update!

    I decided to take a dramatic decision and go with unique textures for the main building. I also added my own twist to it. I still need to do normals and speculars but I´ll leave that for later. Enjoy:

    [Blocked Image: http://www.thiagoklafke.com/misc/sfam/iteration15.jpg]

    (This is a max screengrab, some materials in this scene are placeholder e.g. the neon materials)

  • JeanPaul
    • March 15, 2009 at 11:22 PM
    • #28

    How do you get that neon glow effect in the engine?

  • Minos
    • March 15, 2009 at 11:47 PM
    • #29
    Quote from JeanPaul

    How do you get that neon glow effect in the engine?

    It´s actually quite simple. I used a 100% white 16x16 texture for the diffuse and added a constant3vector as Emissive. You can set the color/intensity of the emission on the constant3vector properties.

  • KungFuSquirrel
    • March 16, 2009 at 1:55 AM
    • #30
    Quote from Minotauro

    I decided to take a dramatic decision and go with unique textures for the main building. I also added my own twist to it. I still need to do normals and speculars but I´ll leave that for later.

    Looks like the right call! Looking forward to seeing this version lit up in the engine.

  • Sentura
    • March 16, 2009 at 10:54 AM
    • #31
    Quote from KungFuSquirrel

    Looks like the right call! Looking forward to seeing this version lit up in the engine.

    i agree, they fit the theme nicely.

  • D3ads
    • March 16, 2009 at 10:05 PM
    • #32

    Great use of unique textures, it's so much fun doing it that way, just time consuming, especially when I was doing it for TF!

  • Minos
    • March 16, 2009 at 11:24 PM
    • #33
    Quote from D3ads

    Great use of unique textures, it's so much fun doing it that way, just time consuming, especially when I was doing it for TF!

    Yeah! Too bad you halted development on TF, it was looking great =(

  • Minos
    • March 20, 2009 at 6:06 PM
    • #34

    I probably won´t have time to model the cars by myself so I was thinking if someone would like to join me and model 2 or 3 cars? They don´t need interiors and I can texture them if you wish but I really won´t have time to model them by myself.

    Send me a PM if you are interested and we can talk!

  • -HP-
    • March 20, 2009 at 11:47 PM
    • #35

    Yeah, we're also running out of time as well... :/ good luck minos

  • Minos
    • March 25, 2009 at 12:07 AM
    • #36

    Small update!

    I haven´t been able to get much work done lately as I´ve been feeling some terrible pains on my lower back which really drag me away from the computer whenever I´m home. Anyways I´m feeling kinda better now and since the deadline was extended I thought Id give this scene another push.

    [Blocked Image: http://www.thiagoklafke.com/misc/sfam/iteration17.jpg]

    [Blocked Image: http://www.thiagoklafke.com/misc/sfam/iteration18.jpg]

  • -HP-
    • March 25, 2009 at 2:38 PM
    • #37

    Awesome, but the glows are a bit exaggerated.

  • Minos
    • March 30, 2009 at 1:51 AM
    • #38

    [Blocked Image: http://www.thiagoklafke.com/misc/sfam/iteration20.jpg]

    [Blocked Image: http://www.thiagoklafke.com/misc/sfam/iteration21.jpg]

    [Blocked Image: http://www.thiagoklafke.com/misc/sfam/iteration22.jpg]

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