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Scene from a Movie - Minotaur0

  • Minos
  • March 2, 2009 at 1:00 PM
  • Minos
    • March 2, 2009 at 1:00 PM
    • #1

    Hey guys, decided to participate in the scene from a movie competition at GA.net picking the bar from Fight Club.

    I`ll be doing this by myself because I want to work on all aspects of this scene and because my schedule has been very uneven lately. It's the first time I'll be using the Unreal Engine editor so I'm really looking forward to this one.

    Here's my moodboard:

    [Blocked Image: http://www.thiagoklafke.com/misc/sfam/moodboard.jpg]

    Spent last night blocking out the main building and will do the surrounding environment today:

    Front:

    [Blocked Image: http://www.thiagoklafke.com/misc/sfam/iteration01.jpg]

    Back:

    [Blocked Image: http://www.thiagoklafke.com/misc/sfam/iteration02.jpg]

    Crits are welcome!

  • e-freak
    • March 2, 2009 at 1:24 PM
    • #2

    awesome scene, can imagine this working very well with unreal, make sure there's soap and a broken beer bottle

  • -HP-
    • March 2, 2009 at 2:43 PM
    • #3

    Nice dude!

    Hurry up, 28 days left!

  • Jenn0_Bing
    • March 2, 2009 at 2:53 PM
    • #4
    Quote

    ":3blejofr]Hurry up, 28 days left!

    Should ahve picked something from 28 days later .

    Nice pick for a scene, should be able to do some cool stuff with the lighting.

  • Warby
    • March 4, 2009 at 6:29 PM
    • #5

    hrhr that green fake info_player-start i make one of those as well .. always

  • Minos
    • March 4, 2009 at 6:46 PM
    • #6
    Quote from Warby

    hrhr that green fake info_player-start i make one of those as well .. always

    lol yeah. Unreal's player height is different so I got rather lost in the beginning.

    I imported the scene into UE3 last night by the way, first experience with the editor and I must say I'm impressed at how professional it is. Been having some troubles with lightmaps and hotkeys but I hope to get them sorted out tonight and finish the blockout asap!

  • Nurb
    • March 5, 2009 at 10:38 AM
    • #7

    I don't much like Unreal's playerheight of 96 units. A room height of 128uus is much too low for UT's jumpy gameplay and 256uus is often too high for 1-story rooms, and I usually prefer pure ^2 roomheights to make texture alignment easier :/

  • -HP-
    • March 5, 2009 at 11:16 AM
    • #8

    At least on cryengine, 100cm = 100cm!

  • Minos
    • March 5, 2009 at 12:42 PM
    • #9
    Quote

    ":1zh13nqq]At least on cryengine, 100cm = 100cm!

    I'm so used to Hammer´s measurement system (128 units = 3 mts) that working on actual cm units would implode my head

  • m8nkey
    • March 5, 2009 at 9:08 PM
    • #10

    Fine choice in scene Mino. I'm sure it'll look awesome.

  • Minos
    • March 8, 2009 at 3:08 AM
    • #11

    Update!

    I have been playing around with the Unreal Editor and it's one of the most amazing stuff I have ever touched ever. I assembled my scene in the editor and after learning the fundamentals I played a little with the lighting.

    [Blocked Image: http://www.thiagoklafke.com/misc/sfam/iteration03.jpg]

    [Blocked Image: http://www.thiagoklafke.com/misc/sfam/iteration04.jpg]

    [Blocked Image: http://www.thiagoklafke.com/misc/sfam/iteration07.jpg]

    [Blocked Image: http://www.thiagoklafke.com/misc/sfam/iteration08.jpg]

  • Freak
    • March 8, 2009 at 2:23 PM
    • #12

    That looks cool

  • -HP-
    • March 8, 2009 at 8:42 PM
    • #13

    Minos, discovering the wonders of UE3!

  • Minos
    • March 9, 2009 at 2:35 AM
    • #14

    Another update!

    [Blocked Image: http://www.thiagoklafke.com/misc/sfam/iteration09.jpg]

    [Blocked Image: http://www.thiagoklafke.com/misc/sfam/iteration10.jpg]

  • PhilipK
    • March 9, 2009 at 10:43 PM
    • #15

    This is starting to shape up really, really nicely. Good stuff mino!

  • AlexM
    • March 10, 2009 at 5:40 AM
    • #16

    very nice start!

  • Lee3dee
    • March 10, 2009 at 7:22 AM
    • #17

    looking good! Can't wait to see more.

  • Bic-B@ll
    • March 11, 2009 at 2:36 AM
    • #18

    there needs to be a bar of soap in there somewhere

  • Spellbinder
    • March 11, 2009 at 5:18 AM
    • #19

    Good stuff Mino, keep it up!

  • Minos
    • March 11, 2009 at 12:32 PM
    • #20

    Thanks guys!

    I screwed the lightmaps yesterday but I know how to fix it. The lighting still needs major rethinking.

    [Blocked Image: http://www.thiagoklafke.com/misc/sfam/iteration11.jpg]

    Crits/suggestions are welcome.

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