So I've decided to enter the Scene from a movie competittion from Gameartist.net
Here's my moodboard, should be self-explanatory:
[Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/3D%20art/Moodboard.jpg]
I decided to take this opportunity and also learn a little bit about the Unreal engine. I've never done such a large scene before and it's proving to be quite a challenge, I'm really enjoying this!
Here is some of my progress so far:
[Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/3D%20art/Stair003.jpg]
[Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/3D%20art/Books002.jpg]
[Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/3D%20art/006.jpg]
Now I have a couple of questions:
Does it matter if my mesh is all broken up into pieces for the engine to render? I'm sure this will never become a playable level, but at least the lightning must work correctly (I can use engine created lightmaps). I guess what I want to know is if I can leave holes and open seams in my mesh (I know they are bad for occluding, but performance is not a priority here).
For example. Look at the way I made the bookcases and collums:
[Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/3D%20art/mesh.jpg]
As you can see they are all separate meshes just meeting at the edges, their vertices are not welded. Is that a problem or is that ok to be done?
I'll likely have a ton more questions later ![]()