Hi, I'm using the technique shown here to fix a model I've made. The current model uses 2 large texture sheets that I must change into 3 smaller sheets so that I can save up on Alpha channels.
Now I'm having problems at some point, and I think it is related to render to texture.
Here is a part of the model that I must transfer to a new UV:
[Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/3D%20art/Wheel01.jpg]
And here is the result I get with the baked diffuse map on the new UV:
[Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/3D%20art/Wheel02.jpg]
Here is a comparisson of the original texture sheet side by side with the new sheet created from RTT (original on right):
[Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/3D%20art/Wheel03.jpg]
I'm not sure what could be wrong, if you have any idea, or if this is a common issue, let me know. Thanks a lot.