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Showreels

  • Ginger Lord
  • February 3, 2009 at 11:18 PM
  • Ginger Lord
    • February 3, 2009 at 11:18 PM
    • #1

    Is this something Level Designers do? I can understand the need for ones for animation and modelling (turntables etc) but is it common place for level designers to do so? Was thinking of putting one together and thought that I couldn't actually remember seeing any ones by level designers.

    Just throwing in some old footage for now to see what works in regards to music/timing/editing but on the whole I guess most of it would be flythroughs of maps etc. What about footage from online servers showing people playing, bad idea?

  • e-freak
    • February 3, 2009 at 11:23 PM
    • #2

    A well shot Action-Shot on a multiplayer level or single player mission will always work well, because it shows that your level is being played and can be played plus it will show some (basic) skills in video-montage and editing.

  • Steppenwolf
    • February 5, 2009 at 2:57 PM
    • #3

    Can't remember that i have seen a level design showreel yet but it sure doesn't hurt to have one if it's well done.

  • dux
    • February 5, 2009 at 3:47 PM
    • #4
    Quote from Pericolos0

    nobody ever bothers watching them.

  • 2d-chris
    • February 5, 2009 at 5:19 PM
    • #5

    Screenshots and some information how you like to work is all you need

    Your workflow description will set you aside from the thousands of portfolios with just pictures.

  • Hourences
    • February 5, 2009 at 6:34 PM
    • #6

    I don't agree that it is only for animators. I think levels are actually prime candidates for reels, as a level can be difficult to capture in just some screenshots. There is sound, events, stuff moves, and so on...

    I do agree that no one ever watches them though

    Also it just is too much work...which is probably why not many do it. It really can't hurt having it though, so if you feel like making one...

  • Thrik
    • February 5, 2009 at 6:56 PM
    • #7

    I suppose whether or not it's single-player would be a big factor here. If you've put together a wonderfully atmospheric level that has scripted events and shit, you'll definitely want to show that off in a reel or something. Perhaps not the same kind of sequential reel that an animator would put together, though.

    Maybe an interesting compromise would be to take movies of each scene as well as a screenshot, so if users click on the screenshot they can see it in motion with the sound, particle effects, etc. Might be more likely they'll see them, too.

  • Wesley Tack
    • February 5, 2009 at 7:08 PM
    • #8

    I think a level designer can definitely make a showreel. It's good to pack the best stuff you made into one video and present it.

    I made one right after I got hired, so no you don't need a showreel to get a job, but it makes things easier I'm sure, people can just

    look at something without having to click through dozens of screenshots and I think it captures your work better when it's in motion.

  • Skjalg
    • February 6, 2009 at 3:39 PM
    • #9

    Mazy had a showreel =)

  • kleinluka
    • February 6, 2009 at 8:56 PM
    • #10

    Yeah i was just about to say that. mazy's showreel was fucking awesome! I guess a good way to think about it is: showreel for leveldesigner is not necessary, but if you go the extra mile and present it well it might score you some bonus points.

  • twiz
    • February 9, 2009 at 5:28 AM
    • #11
    Quote from kleinluka

    Yeah i was just about to say that. mazy's showreel was fucking awesome! I guess a good way to think about it is: showreel for leveldesigner is not necessary, but if you go the extra mile and present it well it might score you some bonus points.

    +1. Can't hurt, and I find it a bit sad that "no one ever looks at it". I don't know much of anything about the games industry, but I'm starting to get to the job-application phase of my career(junior in college, mech. eng.), so I'm looking at job requirements and resume requirements, portfolios, etc... And everything I see and hear is all about showing what makes your work better than the next guys, and I feel that if a company is serious about making the best product, they're going to take as much time as they can to overview the candidate's work/abilities, and that includes scrutinizing everything in their resume/portfolio. And if they aren't serious about making the best product, then I don't want to work for them.

    I can understand if they have 1000 applications, they'll probably go through and weed out all the "definately nots" real quick, and not watch your showreel... but I'd be amazed if you made it through to the serious consideration stage, interviews etc, if someone hadn't looked over every single thing in your resume.

    Making a pretty looking scene isn't the only part of level creation.. The atmosphere is just as much created by the sounds, lighting, and motion of the surroundings. I personally think a showreel would be a great idea.

  • Hourences
    • February 9, 2009 at 8:42 AM
    • #12

    I think that very few employers actually did look at every little thing I ever made, then again I am an exception

    I totally agree with you that if they are serious about it, they should look really deep into it. I would. A lot of people don't however. And yes if they have many applicants, it is about catching their attention faster than the other guy, not necessarily being better than the other guy. Dependent on how far you live away from their office, they may also just invite you over for an interview before looking seriously deep into your application. For some that is an easier/faster way.

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