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[DOD:S] dod_troddle

  • Erratic
  • January 28, 2009 at 1:38 AM
  • Erratic
    • January 28, 2009 at 1:38 AM
    • #1

    Finally got around to finishing this, posted it some time ago...

    Download

    Download updated version

    Barring any major issues popping up, this is gonna be the final

    Download FINAL(link fixed)

    [Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/dod_troddle0096.jpg]

    [Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/dod_troddle0098.jpg]

    [Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/dod_troddle0116-1.jpg]

    [Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/dod_troddle0099.jpg]

    [Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/dod_troddle0103.jpg]

    [Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/dod_troddle0115-1.jpg]

    [Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/dod_troddle0097.jpg]

    [Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/dod_troddle0101.jpg]

  • El Moroes
    • January 28, 2009 at 8:49 AM
    • #2

    It looks nice! I'll download it when I'll be at home

  • 2d-chris
    • January 28, 2009 at 9:29 AM
    • #3

    Looks very polished

  • -HP-
    • January 28, 2009 at 11:03 AM
    • #4

    Really, really nice!

    I like monochromatic enviroments and you really picked a good color for the overall scene.

    Looks very well polished, smooth! those brushes are really well made!

    The only thing that might look a little odd to me are those "light shafts" on this screenshot, maybe you could have added a bit of fog instead.

    [Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/dod_troddle0116-1.jpg]

    Other that that, congratulations on getting this finished! Looks really fun for a MP game.

  • Minos
    • January 28, 2009 at 11:27 AM
    • #5

    Looks solid, as always Erratic

  • Freak
    • January 28, 2009 at 12:40 PM
    • #6

    good work ineed

  • Erratic
    • January 28, 2009 at 3:24 PM
    • #7
    Quote

    ":3lc9d76s]The only thing that might look a little odd to me are those "light shafts" on this screenshot, maybe you could have added a bit of fog instead.

    Totally agree, It's definitely odd looking without the fog to back it up. I kind of settled on the way it is now after screwing around with it for awhile and getting fed up. Something to revisit that's for sure.

  • FrieChamp
    • January 28, 2009 at 4:06 PM
    • #8

    That looks really good, great job!

  • RA7
    • January 28, 2009 at 6:27 PM
    • #9

    Sweet work, will add mirror asap.

  • Warby
    • January 28, 2009 at 9:13 PM
    • #10

    looks great !


    but i do not like color correction post filters.

    also the lights in the sewer ... first of all i think sewers don't really have lights especially not in the 40s and if you wanted to get a beams like this out of a light source there needs to be water particles in the air to bounce off of ( read fog ... as already mentioned )

    oops my nitpick alert just went of ill stop now

    all in all good stuff !

  • Pampers
    • January 28, 2009 at 9:19 PM
    • #11

    looks great, only thing that bugs me is that you have grass in the underground tunnel

  • Erratic
    • January 28, 2009 at 9:46 PM
    • #12
    Quote from Warby

    but i do not like color correction post filters.

    There are none The entities aren't even setup for it in the map. I'm with you though, they often feel like cheating. And Source's color correction, from what I've noticed, works more like a mask than having any sort of control over the color values in a scene.

    Quote from Warby

    also the lights in the sewer ... first of all i think sewers don't really have lights especially not in the 40s and if you wanted to get a beams like this out of a light source there needs to be water particles in the air to bounce off of ( read fog ... as already mentioned )

    oops my nitpick alert just went of ill stop now

    Good points, the sewers always bothered me

  • dux
    • January 28, 2009 at 10:23 PM
    • #13

    I really like the colour, don't change it

  • Psy
    • January 28, 2009 at 10:50 PM
    • #14

    I remember this from way back. Excellent work.

  • insta
    • January 29, 2009 at 8:35 AM
    • #15

    Looks really nice, love the texturework!

    However, the sewers look nicer than my apartment. Make them a bit more claustrophobic maybe, like the sewers in dod_anzio. That's the only thing that stands out though.

  • KoKo5oVaR
    • January 29, 2009 at 3:39 PM
    • #16

    This is seriously awesome erratic, congrats !! I remember that bridge from some time ago, but it's like 1 year ? 2 years back

    Gotta agree with insta on the sewers tho, they don't really make sense, you could just work out a bit the lighting to make them darker and claustrophobic.

    If i was you, i would carve some sewer holes in the ceiling. They don't need to go out in the level, just put a pure white texture behind a grate with an alpha map to simulate it and make the light coming out from there with a nice subtle radiosity lighting the sewers. + the fog

  • KungFuSquirrel
    • January 29, 2009 at 3:51 PM
    • #17

    I remember this map! Hooray for finally finishing it

    I agree with some of the points here, I think my only real complaint is that it's a bit on the clean side for what it is, but still looks like a solid map.

    I really like the elevation you got out of the bridge area (and the shape of the bridge itself). It's really cool looking up and seeing the side wall, steps, and then the normal buildings layered past that. Looks like it'd be a fun area to battle in and around.

  • Splatt
    • January 29, 2009 at 4:14 PM
    • #18

    This is a very nice map but I agree that certain areas need 'dirtied up'. I have also found some bugs which I have e-mailed you about.

  • propaganda
    • January 29, 2009 at 8:38 PM
    • #19

    Quality work.

  • jaboo224
    • January 29, 2009 at 9:09 PM
    • #20

    Awesome job man!

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