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new 3D scene.. Angel Restaurant

  • Vinny Testaverde
  • November 10, 2004 at 9:46 PM
  • kleinluka
    • November 11, 2004 at 2:24 AM
    • #21

    sweeet dude. FRONTPAGE!

  • RD
    • November 11, 2004 at 9:55 AM
    • #22

    why does it say 'new' 3d scene tho, i saw a wip of this over a year ago

  • Mazy
    • November 11, 2004 at 10:44 AM
    • #23

    All your stuff looks amazing jon, but you really should try to make something else than just these streets. Id be more excited if u tried something new

    but again, much luv

  • ginsengavenger
    • November 11, 2004 at 11:00 AM
    • #24

    very cool, well done... the one thing that strikes me is the repetition. you've got the rollup doors, the brick texture, the windows, the plant things... hell even that white brick tex on the left which seemingly wasn't even meant to tile vertically. repetition is a good thing but not when it's so brazen.

    the walls and vertical spaces appear very well worn but the paving stones don't seem to be that old. remember the first thing to wear out is the ground.

    my last criticism would be the general lack of life... it's nice to be a bit dour but it would really benefit from something as simple as a few flowers on those plants on the walls.

  • st0lve
    • November 11, 2004 at 2:18 PM
    • #25

    you made everything yourself? Inc. textures? Great worx.

  • Slapshot
    • November 11, 2004 at 3:20 PM
    • #26

    beautiful... well done.

  • Vinny Testaverde
    • November 11, 2004 at 4:51 PM
    • #27

    Thanks again guys...

    st0lve: I made most of the textures, some came from 3dtotal's texture cds

    ginsengavenger: I see what your saying... I'll probably do one more rendering with some more improvments

    RD: this project has been on/off for a while... but now it is like pretty complete

    mike-0: No, I dont have a job... im in college currently and I am looking for work...

  • Euro*Brew
    • November 11, 2004 at 6:15 PM
    • #28

    Damn fine work. Its actually my new background image.

    Euro*Brew

  • Marcos
    • November 11, 2004 at 6:47 PM
    • #29

    yeah, this is sexy! ~

  • RD
    • November 11, 2004 at 7:01 PM
    • #30

    but for the next one pick a more interesting theme, this is like making an awesome warehouse for halflife. Its awesome but u kinda limit ur audience with the boring theme

  • EjrulF
    • November 11, 2004 at 7:44 PM
    • #31

    wow damn sexy!, looks like something from cgtalk (and thats a good thing )

    looks somewhat blurry though, but thats probably just a render thing

  • Izuno
    • November 11, 2004 at 8:21 PM
    • #32

    excellent work.

    if you want a job, there is probably one for you somewhere. Uber max skillz always in demand, in gaming or even other industries.

    Keep up the good work.

  • Spydre
    • November 11, 2004 at 8:40 PM
    • #33

    [Blocked Image: http://www.mapcore.net/forums/images/icon/icon04-unreal.gif]

  • csharp
    • November 14, 2004 at 12:27 PM
    • #34

    /me loves that

  • Ewok
    • November 14, 2004 at 9:23 PM
    • #35

    Heh, i've been waiting a long time JonM, for you to show your stuff once more. Since checking your skills on your website a long time ago i've been hoping that you would produce some work for mapcore's viewing pleasure and I must say great job!

    I like you choice in theme / style, just great.

    Keep it up.

    - Ewok

  • teeluu
    • November 14, 2004 at 10:30 PM
    • #36

    sweet.

  • theiggsta
    • November 15, 2004 at 5:09 AM
    • #37

    amazing... wonder when this amount of sexiness will be in games!

  • Minos
    • November 17, 2004 at 3:59 AM
    • #38

    Very neato jon, looks a bit blurry though. Did u use the default scanline renderer or those renderers like vray, brazil r/s etc.. ?

  • SKULLHOZER
    • November 19, 2004 at 7:06 AM
    • #39

    Great Stuff !!! Keep 'em coming. :wink:

  • Vinny Testaverde
    • November 22, 2004 at 11:40 PM
    • #40

    mino: finalRender 1.2

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