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UT3 editor

  • Punky
  • January 26, 2009 at 6:42 PM
  • Punky
    • January 26, 2009 at 6:42 PM
    • #1

    Hey, I'm gonna bother you guys with some noob questions, because I'm wanting to give the unreal editor a try, I have only been making maps and textures for source so far, so I don't have any idea how to make maps for unreal tournament 3. My main concern is that I don't quite know how to model, and I'm afraid that that is pretty important if you want to map for UT3? Would you advise to me to learn how to model first?

    Anyway; I've been browsing through some tutorials, but if I understand it correctly, the editor that comes with my copy of UT3 is the UE4? Can anyone help me with some basic tutorials on level-design in ut3, I'm downloading a tutorial pack right now, but I'm afraid it is for the UE3, is UE4 completely different, or will I be able to learn a lot from the UE3 tutorial pack? (I downloaded it here: http://%7boption%7d)

    Thanks in forward...

    -Punky

  • Erratic
    • January 26, 2009 at 6:51 PM
    • #2

    I don't think learning to model will be too necessary, there's already a ton of meshes/textures available with UT3 for you to get creative with. Not to mention the flexibility it has over Source with mesh scaling and the real-time lighting preview. If you've figured out Source and the content pipeline for that engine, Unreal is a walk in the park by comparison.

    Also, UT3 is Unreal Engine 3.

  • skdr
    • January 26, 2009 at 6:51 PM
    • #3

    There's no such a thing as UE4 for now. You're good to go with these Buzz's tutorials.

  • e-freak
    • January 26, 2009 at 7:20 PM
    • #4

    Its UnrealEd4 afaik but the Engine is UE3. It's pretty easy to grasp the basics of UE3 and well you don't need no modelling to learn these. Be advised though that it can be helpful and later on is most likely required to do modelling.

  • Punky
    • January 26, 2009 at 7:36 PM
    • #5

    Wow, no need to be so pessimistic for me then I expected that it was going to be really hard to learn, thanks

    And E-Freak, learning to model is next on my list, I gave it a few tries, but that didn't work out to great, a friend of mine is going to learn me soon, since all the tuts I've read didn't seem to help...

  • 2d-chris
    • January 26, 2009 at 7:55 PM
    • #6

    Yeah ... Unreal had UE1, UT had UE2, UT2k4 had UE3 and UT3 has UE4 (or 3.5?)

    Never the less - what you call it doesnt matter ;p

    Unreal as a pipeline is real easy, but the editor can be a little confusing due to the way they name entities. Get the basics down and it's much easier (as a whole) than pretty much anything else.

  • kleinluka
    • January 26, 2009 at 8:16 PM
    • #7

    On the other hand I don't know any other game engine besides the Half-Life/Quake era engine where "entities" are called.... "entities", so I guess it's all a matter of what you're used to. Different engines, different names. It's the same with Maya and 3DMax. Some tools that essentially do the same thing are named differently.

  • Lee3dee
    • January 26, 2009 at 8:19 PM
    • #8

    free on Youtube. The videos come with UT3 dvd collectors edition if you wanted higher quality version.

    http://www.youtube.com/watch?v=8k6ImhLtGnI

  • Rick_D
    • January 26, 2009 at 11:29 PM
    • #9

    as standard as UE is, I find the amount of work required to make terrain is staggeringly over the top.

  • Hourences
    • January 27, 2009 at 6:42 PM
    • #10

    It takes more effort to allow the user greater control over more complex things. It may look like it is a lot of work to make a simple terrain, and it is, but it allows you to keep control over complex stuff.

    UT3 uses UE3 and comes with UED4.

    UT uses UE1 btw, but UED1 and 2, UT2004 uses UE2 but UED3. The Editor is one number ahead caused by a Unreal and UT both having their own editor while running on the same engine.

    What you name it does make a difference. It is like saying ShopPhoto 6 CS which makes you look stupid. Also you won't get helped correctly if you ask for UE2 tutorials where as you meant UE3..

    You don't need to model. You only need to model if you want to create high quality stuff. For regular mapping you do not need to model at all.

    Tutorials here:

    http://www.hourences.com/book/tutorialsindex.htm

    http://www.hourences.com/book/tutorialslinks.htm

    http://www.icecreamyou.com/ut3

  • Punky
    • January 27, 2009 at 7:35 PM
    • #11

    Thanks, I've been watching some of the tutorials of Buzz now and It really is easier than I thought, I like it so far, thanks for all the links and tips guys!

  • sarge mat
    • January 27, 2009 at 8:14 PM
    • #12

    Once you get the basics of Unreal it’s a great engine to work with, does not crash too often (unless you are using the gears of war version). I like the terrain editor in Unreal too, took me a while to get going but you have a good bit of control with it. The package system is also great if you are importing a lot of custom content.

  • Zacker
    • January 29, 2009 at 2:34 PM
    • #13

    The 3dbuzz videos are pretty good and starts out with some very basic stuff, so you can easily watch them even with no prior Unreal or ld experience. For further resources we used to have a thread with lots of nice links in it, but I can't find it atm.

  • dux
    • January 29, 2009 at 2:37 PM
    • #14

    Heck if I can use it you've got no problem

  • FrieChamp
    • January 29, 2009 at 2:44 PM
    • #15
    Quote from Zacker

    The 3dbuzz videos are pretty good and starts out with some very basic stuff, so you can easily watch them even with no prior Unreal or ld experience. For further resources we used to have a thread with lots of nice links in it, but I can't find it atm.

    viewtopic.php?f=57&t=3913

    This one?

  • Zacker
    • January 30, 2009 at 12:30 PM
    • #16

    Yes thank you Frie, that one:)

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