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Source issue with func_areaportalwindow

  • omega322
  • January 24, 2009 at 11:45 PM
  • omega322
    • January 24, 2009 at 11:45 PM
    • #1

    I'm modifiyeng a map atm, and I'm using func_areportalwindow to block of sections of the map, for some reason I keep getting thie ingame though

    [Blocked Image: http://i49.photobucket.com/albums/f264/omega322/hl22009-01-2300-37-42-65.jpg]

    YOu can pass through it but it should disappear and show just the hallway when you get within a certain range of it. the settings are as follows

    fade start and end distance are 750 (Slightly longer then the hallway)(basicly when your within the 750 it disappears like it should.

    translucency limit is 0

    The material is tools black.

    What am I doing wrong :\?

    [Blocked Image: http://i49.photobucket.com/albums/f264/omega322/hmmmm.jpg]

    One thought I just had though was whenever I compile it useing the red cicrled area it comes out allright, but when I compile fullscale it fucks up, the map has loads of leaks, you think those could cuase that to happen?

  • Ginger Lord
    • January 25, 2009 at 12:03 AM
    • #2
    Quote from omega322

    the map has loads of leaks, you think those could cuase that to happen?

    Yes.

  • dux
    • January 25, 2009 at 12:54 AM
    • #3
    Quote from Ginger Lord

    Yes.

  • Skjalg
    • January 25, 2009 at 3:00 AM
    • #4

    load the pointfile by using the menu and fix the leaks (the pointfile will create a red line showing you were the leaks are). You just need to compile the bsp for the leak error to pop up for quick testing to see when you've fixed em all...

  • narby
    • January 25, 2009 at 4:42 PM
    • #5

    I found them

    [Blocked Image: http://i41.tinypic.com/71ps80.jpg]

  • dux
    • January 25, 2009 at 4:49 PM
    • #6

    Those are leeks not leaks. Crytek need to fire you for this.

  • Ginger Lord
    • January 25, 2009 at 5:28 PM
    • #7
    Quote from dux

    Those are leeks not leaks. Crytek need to fire you for this.

    The Welsh will always root out any error with leeks.

    Second the firing.

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