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[TF2] cp_plot_v2_1

  • NightWolf
  • December 29, 2008 at 3:34 PM
  • NightWolf
    • December 29, 2008 at 3:34 PM
    • #1

    My TF2 map that I have been working on, on and off for way to long is finally done. There shouldn't be any bugs or issues.

    The map supports 32 players and is a 5 point control point level.

    Download: http://files.filefront.com/cp+plot+v2+1 ... einfo.html

    Changelog:

    v2.1:

    -Added new route to last control points

    -Fixed players getting trapped in spawn rooms when point ownership changes

    v2:

    -Made center control point take slightly longer to cap

    -Made last points take slightly longer to cap

    -Fixed dying in spawn rooms on change class

    -Added directional signs

    -Center control point now adds time to the clock on cap

    -Added new route from point 2 to 3 and point 4 to 3

    -Added extra entrance to point 3

    -Shortened point 3 sniper balconies

    -Added cap point cameras

    -Made the 2nd spawn area enterable only if the team owns the related point

    -Made 3rd spawn rooms exit only

    -Tweaked ammo/health amount and placement

    -Added and fixed other minor things that I cant remember

    Screens:

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0000-2.jpg]

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0001-2.jpg]

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0002-2.jpg]

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0003-2.jpg]

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0004-2.jpg]

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0005-1.jpg]

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0006.jpg]

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot_overview.jpg]

  • Punky
    • December 29, 2008 at 5:55 PM
    • #2

    Looks like there will be some cool gameplay going on in the map, and it seems well detailed.

    Downloading it right now, will write down my impressions here after a run-through

    edit: The map looks even better in-game good brushwork, good use of textures, good concept, the detail is OK, but some hallways or less important parts of the map could do with a bit more detail, but the overall detail is very good!

  • Freak
    • December 29, 2008 at 9:42 PM
    • #3

    I agree to Punky, nice map

    Images

    • preview.webp
      • 25.07 kB
      • 768 × 576
  • 2d-chris
    • December 30, 2008 at 3:19 AM
    • #4

    Sweet!

  • RA7
    • December 31, 2008 at 3:13 PM
    • #5

    Sweet work, added mirror.

    [Blocked Image: http://www.lanmaniax.com/other/sealss.gif]

  • NightWolf
    • January 1, 2009 at 2:04 AM
    • #6

    thank you everyone, and thanks for the mirror

  • Warby
    • January 2, 2009 at 4:49 PM
    • #7

    the second screenshot is not quite portfolio material but the map all around looks rock solid ! good job

  • NightWolf
    • January 11, 2009 at 5:37 AM
    • #8

    Alright after play testing with a group of 24+ players I have a changelog for 1.1

    Finished:

    -Made center CP take slightly longer to cap

    -Made last point points take 5 seconds instead of 1 second to cap (Don't know how that one got past testing)

    -Fixed dying in spawn rooms on changing classes

    -Added directional arrows

    -CP 3 now adds time to the clock on cap

    -Made all spawn rooms other than 1 and 5 exit only

    -Added a new route from point 2 to 3 and 4 to 3

    -Added extra entrance to point 3

    -Removed point 3 sniper balconies (preventing spam)

    -Fixed getting stuck behind containers at point 3

    Need to do:

    -Add a little more health/metal packs

    -Add cap point cams

    I don't think it will be done tomorrow since I have to work all day. It should be out Tuesday or Wednesday at the latest. (Hopefully)

    If there are any objections let me know, with a good reason of course

  • NightWolf
    • January 14, 2009 at 8:05 PM
    • #9

    cp_plot_v2 has been released. The new download link and changelog is in the first post.

  • 2d-chris
    • January 16, 2009 at 9:09 AM
    • #10

  • NightWolf
    • February 10, 2009 at 1:58 AM
    • #11

    cp_plot_v2.1 has been released, this is most likely the final version as it has gone through a lot of playtesting and all reported bugs have been fixed.

    The changelog and new download link can be found in the first post, thanks!

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