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METRO 2033

  • Buddy
  • December 21, 2008 at 8:09 PM
  • D3ads
    • March 21, 2010 at 2:52 AM
    • #161

    Damn.. the fucking bloom shit slows some scenes down to 20fps... ffs.

    I was going to play in Russian but some of the background audio doesn't have subtitles so you'll miss some ambience... so for first playthrough I'm using English voices, which are kind poor really. I tested the Russian voices and they are fantastic... shame not everything is subtitled.. but the sentences of some characters loop so it gets repetitive so it's probably not a massive deal.

    First person cutscenes are well done... really don't know why there are thirdperson scenes... doesn't really work too well in narrative.

    Children in a videogame... omg!

    More shots, even something simple like a sink has oodles of detail in it.

    [Blocked Image: http://i44.tinypic.com/20tqafn.jpg]

    Yet another game dev using cgtextures

    [Blocked Image: http://i42.tinypic.com/2zxm5w8.jpg]

    Character model detail is insane.

    [Blocked Image: http://i40.tinypic.com/jkk593.jpg]

    Objectives clipboard is a cool idea and works well.

    [Blocked Image: http://i43.tinypic.com/kro0g.jpg]

    I can see me falling in love with this game very quickly...

  • -HP-
    • March 21, 2010 at 3:02 AM
    • #162

    Dude, your screenshots are stretched. if you have a 16:10 monitor, you should be playing at 1280*800 not 1280*1024.

    Awesome shots tho!

  • Jetsetlemming
    • March 21, 2010 at 12:22 PM
    • #163

    That's a cool lighter. You know, I was just thinking the other day how rare it is to see a non-Zippo style lighter in a videogame.

  • D3ads
    • March 21, 2010 at 2:14 PM
    • #164
    Quote

    ":35a7jerl]Dude, your screenshots are stretched. if you have a 16:10 monitor, you should be playing at 1280*800 not 1280*1024.Awesome shots tho!

    I don't know what monitor it is, it's a 19" LCD and that's all I know Maybe loweing res will help the framerate though...

    Jets: Not since NOLF afaik...

  • Zeta
    • March 21, 2010 at 2:20 PM
    • #165

    nolf

  • Erratic
    • March 25, 2010 at 2:42 AM
    • #166

    I'm trying to like this game but it just makes me want to play Stalker.

  • -HP-
    • March 25, 2010 at 9:51 AM
    • #167
    Quote from Zeta

    nolf

    One of the best games ever.

  • Corwin
    • March 25, 2010 at 10:41 AM
    • #168
    Quote from Erratic

    I'm trying to like this game but it just makes me want to play Stalker.

    However I did enjoy Metro 2033 for what it's worth, I have to admit right after uninstalling it I felt the urge to go through the first Stalker again (CoP I just finished and Clear Sky is a buggy pile of shit and I can't play more than 2 hours without my saves corrupting).

  • Sentura
    • March 25, 2010 at 11:51 AM
    • #169
    Quote

    it's annoying it's so linear. it's like the game is taunting you with this entire metro map every fucking loading screen, but all you get is a small line down it.

    Quote

    i wanna see all of it, not just one simple route. how about entering the reich and sneaking past the nazis, sort of like an underground wolfenstein? or going out to some of the more protected areas where people actually consider starting living on the surface again? the world needs more life for sure.

  • D3ads
    • March 25, 2010 at 4:27 PM
    • #170

    Damn.. seems like there's two colours in this game.. black (metro) and white (surface), it's getting a bit tiring with all the dark locales...I usually like that sort of thing but it's a bit much in this game. "Ghosts" was great though.

    Also I don't know what the Hell is up with people slating the AI and shooting mechanics.. the enemies AI is no easy ride and shooting feels very solid.

  • Section_Ei8ht
    • March 25, 2010 at 7:20 PM
    • #171

    I'm having insane amounts of fun with this one. Metro 2033 easily ties Mass Effect 2 for best game released this year so far. My only real complaint is damage feedback. Most of the monsters don't have an audible sound or flinch animation when you hit them and what little blood spatter there is is obscured by your muzzle flare. It's really tough to tell when you're damaging enemies. Other than that and a few bugs (gas mask filters not actually being replaced, some cutscene animation wonkiness) it's a damn fine game. Atmosphere and locales are great. Cinematics are excellent.

  • D3ads
    • March 26, 2010 at 12:18 AM
    • #172

    Good Lord this game is hard as nails at times... the only weapon that seems to be effective is the AK.. everything else pails in comparison (shotgun does wonders but you actually have to get close to do anything...).. and getting close to an enemy is not easy since they seem to be able to spot you from miles away... in the dark. Stealth is pointless in this game, I managed to knife two guys before another spotted the bodies... and then me... those GT AI videos are rubbish... the game is nothing like this.. it's made of rock covered cement! Starting to pickup though, I just

    Quote

    Plowed through Nazi soldiers using the buggy train

    ... don't play this game if you suffer from vertigo.. lol

  • Sentura
    • March 26, 2010 at 2:54 AM
    • #173
    Quote from D3ads

    I just

    ... don't play this game if you suffer from vertigo.. lol

    Quote

    totally stealthed that part

  • D3ads
    • March 28, 2010 at 9:57 PM
    • #174

    Jesus I fucking hate

    Quote

    Librarians

    .. they're so bugged, sometimes you can get past ok and other times you do what you're supposed to and they still beat 7 bells of shit out of you...

  • BJA
    • March 28, 2010 at 10:06 PM
    • #175
    Quote from D3ads

    Jesus I fucking hate

    .. they're so bugged, sometimes you can get past ok and other times you do what you're supposed to and they still beat 7 bells of shit out of you...

    That was probably the worst part/level of the whole game. The AI didn't work and you were basically forced to run through the level, never knowing where to go. Overall I really enjoyed the game, though I have to admit that there were some parts that were totally annoying.

  • Sentura
    • March 28, 2010 at 10:13 PM
    • #176

    i just smashed each and every one of them. problem solved!

  • Section_Ei8ht
    • March 29, 2010 at 10:43 AM
    • #177
    Quote from D3ads

    Jesus I fucking hate

    .. they're so bugged, sometimes you can get past ok and other times you do what you're supposed to and they still beat 7 bells of shit out of you...

    Agreed. The whole concept of them is awesome, and the first two or three I encountered (except the first one, because I had no idea that that was actually one of them [Achievement Unlocked...]) worked just fine, but every single one after that didn't work properly; kinda ruined the experience. It wouldn't have been that bad, but one of the problems with this game is that several of the levels are really bad about conveying where you actually need to go, and most of the paths are braided causing you to run in loops. I understand if they were trying to convey a sense of confusion, but that's not really something that works for a game. Most of the time you have to run around with your compass out (which doesn't point you in the right direction half of the time, anyway). I totally see what they were trying to do here. Excellent ideas, just poorly executed.

    Anyway, still an awesome game.

  • D3ads
    • March 29, 2010 at 2:04 PM
    • #178

    I think I've got it..

    Quote

    Make eye contact with them at all times.. even when they turn to walk away, if you break eye contact with them and they turn around, they'll attack.. keep moving side-to-side.. back-to-back in small steps.. don't move suddenly or they'll charge you. Whatever you do, when they're looking at you.. keep looking back at them

    I got the achievement too.. because I didn't realise that was one the creatures described in the previous level (didn't see it because the room was so big and didn't know where I was looking!

  • Sentura
    • March 29, 2010 at 3:51 PM
    • #179
    Quote from D3ads

    I think I've got it..

    I got the achievement too.. because I didn't realise that was one the creatures described in the previous level (didn't see it because the room was so big and didn't know where I was looking!

    at first i thought the creature was the statue in the middle of the room, so i kept making eye contact with it while the

    Quote

    dragon thing was fighting the other two guys

    . the problem with the mechanic in teh first place was that you'd have a huge problem opening doors etc., since you walked backwards all the time.

  • D3ads
    • March 29, 2010 at 4:53 PM
    • #180
    Quote from Sentura

    I got the achievement too.. because I didn't realise that was one the creatures described in the previous level (didn't see it because the room was so big and didn't know where I was looking!

    at first i thought the creature was the statue in the middle of the room, so i kept making eye contact with it while the

    Quote

    dragon thing was fighting the other two guys

    . the problem with the mechanic in teh first place was that you'd have a huge problem opening doors etc., since you walked backwards all the time.

    Quote

    They eventually walk off and jump to a higher position, then you can move, at one point you could avoid them completely by not stepping on the bones around the sleeping ones

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