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METRO 2033

  • Buddy
  • December 21, 2008 at 8:09 PM
  • dux
    • February 18, 2010 at 2:14 PM
    • #81
    Quote from robert.briscoe

    The grain is obviously intentional

    And every other dx game ever made?

  • -HP-
    • February 18, 2010 at 2:26 PM
    • #82

    [Blocked Image: http://o.aolcdn.com/gd-media/games/mirrors-edge/pc/4.jpg]

  • dux
    • February 18, 2010 at 2:43 PM
    • #83

    [Blocked Image: http://www.dailygame.net/images/screens/RAGE/RAGE_01.jpg]

  • Surfa
    • February 18, 2010 at 2:48 PM
    • #84

    You can't blame the grain on dx. That is like blaming microsoft for child porn websites.

  • dux
    • February 18, 2010 at 2:51 PM
    • #85

    I can blame the grain on dx.

  • robert.briscoe
    • February 18, 2010 at 3:49 PM
    • #86
    Quote from dux

    [Blocked Image: http://www.dailygame.net/images/screens/RAGE/RAGE_01.jpg]

    Some of the ugliest DOF I've ever seen... BECOZ ITz OPENEDGLs!

  • dux
    • February 18, 2010 at 5:47 PM
    • #87

    dx is no better though.

  • Buddy
    • February 18, 2010 at 9:26 PM
    • #88

    Everyone knows its butters!

  • D3ads
    • February 20, 2010 at 12:39 AM
    • #89
    Quote

    ":2ul1s7gn]Woa, someone got carried away with the metal scratches... lol

    Agreed, they could have done with toning that down a lot.

    I'm really digging the look of this game, looks like they got the balance of photo sourced defuse and shader effects just right, God bless Russia The Ukraine!

  • Buddy
    • February 20, 2010 at 12:24 PM
    • #90

    [Blocked Image: http://ve3dmedia.ign.com/images/06/72/67203_Metro2033-DirectX11-Screenshot-05.jpg]

    Anyone noticed how there are sharp edges on the dof'ed/blurred background?

  • -HP-
    • February 20, 2010 at 3:40 PM
    • #91

    mmm, yeah good point. Bad shopped or what the hell is it?

  • Buddy
    • February 20, 2010 at 3:48 PM
    • #92

    Seems like the dof filter is not blurring the skybox.

  • Corwin
    • February 20, 2010 at 4:19 PM
    • #93

    I dunno, the more you look at this shot, the weirder it gets. What's up with the second dude being half blurry, half straight? And what's the bit on thec left that looks like a small branch sticking into the shot, not blurred? Or the right part of the google on the guy's helmet is way more blurred than the left one, which doesn't make much sense seeing as it is only slightly more in the foreground.

  • D3ads
    • February 20, 2010 at 6:32 PM
    • #94

    DOF is just a pointless waste of time imho, no game has implemented it without it looking like ass so far. This doesn't look like it'll be any different here, just another option to turn off.

    Steamworks comfirmed for the game btw, another fucking game to buy and find a crack for

  • Buddy
    • February 20, 2010 at 11:12 PM
    • #95

    I havent had any DRM problems with any steam game released, whats up with all the hate? :S

  • -HP-
    • February 21, 2010 at 12:21 AM
    • #96

    That's true, you've said the same about AvP3. I really can't understand why.

    You can play games in offline mode in steam as well, what's up?

  • D3ads
    • February 21, 2010 at 5:43 PM
    • #97

    It's because I don't use the same machine for the Internet to play games, that's why...

    Anyway, new trailer and interesting article about the tech being used, pretty impressive stuff;

    http://www.eurogamer.net/articles/digit ... 33-article

  • Section_Ei8ht
    • February 21, 2010 at 6:56 PM
    • #98

    Man, those videos got me so stoked for this game! Looks very STALKER meets MW2 which is fine with me: the atmosphere of STALKER with the cinematics of MW2? sign me up!

  • -HP-
    • February 22, 2010 at 10:23 AM
    • #99

    Fuck yeah! Day1. I'm buying this shit.

  • D3ads
    • February 22, 2010 at 4:22 PM
    • #100

    I'm actually temped to preorder, which is not something I've done since Quake 4 came out...

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