[Blocked Image: http://thedd.net/photos/models/lakecab.jpg]
ze skin of dewm
[Blocked Image: http://thedd.net/images/cab.jpg]
YAY!
[Blocked Image: http://thedd.net/photos/models/lakecab.jpg]
ze skin of dewm
[Blocked Image: http://thedd.net/images/cab.jpg]
YAY!
Looking good ![]()
pretty sweet dude ![]()
not too bad. but those legs look like poop literally
I was thinking the same... I'll screw wif them.
they look to curved compared to the rest of the body in my opinion. Try taking a more angled approach on the legs.
redid!!!!!11
[Blocked Image: http://thedd.net/photos/models/lakecab.jpg]
Wish I could compare with the other one, looks nice. Highlighting really brings it to life. Whats the poly count?
MUCH better
It's important to work some highlight/shadow changes into the texture where your geometry changes too. gj
looks nice ![]()
errm the 2nd pic is the same as the 1st one...or is it like that only to me? ![]()
he probably reuploaded it over the old one
PLZZ!!!! My tab0l r0x that D;!!#~;((/mecvies
[Blocked Image: http://www.mazy.net/pics/3dmax/tableplz4.jpg]
VIVA LE TAB0L IN WATAH!
omg mazy D:~ dats like WOW!!!!~ BST EVR
best hl1 light pole model evr!
kinda big so I link rather than image. Little effect idea I stoel from freedom fighters and from some pics of zaphods vampire maps. The traditional fade effect, additive glass, and hl chrome effect under the glass.
This shot is from hl model view and it looks almost exactly the same in game. Chrome effect under additive makes the pole appear actually lite. You still need to add an invisible texture light or point light, spot light, whatever, to light the surroundings. I'd give this model out, but it r belong to global warfare, sorrehs. You can make your own though!
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