1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

pl_frontier (not my map, but my model)

  • arhurt
  • December 19, 2008 at 5:05 AM
  • arhurt
    • December 19, 2008 at 5:05 AM
    • #1

    Hey guys, just wanted to uncover my latest project here, the train model for pl_frontier!

    [Blocked Image: http://img72.imageshack.us/img72/4576/shot1it7.jpg]

    more screens of this awesome map and the download link here: http://www.fpsbanana.com/maps/74124#pid_4707472

    Now back to my model!

    [Blocked Image: http://i19.photobucket.com/albums/b183/Ar…n007profile.jpg]

    [Blocked Image: http://i19.photobucket.com/albums/b183/Ar…07profile02.jpg]

    [Blocked Image: http://i19.photobucket.com/albums/b183/Ar…007darkside.jpg]

    [Blocked Image: http://i19.photobucket.com/albums/b183/Ar…ain007mouth.jpg]

    [Blocked Image: http://i19.photobucket.com/albums/b183/Ar…rain007side.jpg]

    [Blocked Image: http://i19.photobucket.com/albums/b183/Ar…ain007front.jpg]

    [Blocked Image: http://i19.photobucket.com/albums/b183/Ar…Train007top.jpg]

    [Blocked Image: http://i19.photobucket.com/albums/b183/Ar…rain007back.jpg]

  • Deathy
    • December 19, 2008 at 6:55 AM
    • #2

    Haha, awesome model.

    Is this loco supposed to trail some sort of bomb or is it the bomb?

  • Acumen
    • December 19, 2008 at 8:14 AM
    • #3

    that's got to be the most awesomest train model idea in a while

    your creativity amazes me from time to time, though - slow down and give us a chance as well ^^

    but seriously, it fits so well in the map though its a slightly different comic style than tf2 - i think it blends in really nicely.

    whoop-whoooop !!

  • Psy
    • December 19, 2008 at 10:10 AM
    • #4

    omigosh. It's the backburner's cousin.

  • Sentura
    • December 19, 2008 at 1:25 PM
    • #5

    damn that is a sweet model right there

  • dux
    • December 19, 2008 at 1:46 PM
    • #6

    What does it say on the side? I can't make it out

  • KoKo5oVaR
    • December 19, 2008 at 2:00 PM
    • #7

    Haha awesome, that works pretty well, reminds me a bit the design of the Orchish stuff in warhammer 40 k with those teeth , love how the model is rendered ingame !. You could try to separate a bit the head / wagon with differents tone of grey ? Also watch out for the visible edges on the oven .

  • Corwin
    • December 19, 2008 at 2:01 PM
    • #8
    Quote from dux

    What does it say on the side? I can't make it out

    Lil Chew Chew

  • arhurt
    • December 19, 2008 at 2:46 PM
    • #9

    Thanks guys! I'm glad you liked it!

    I'm still working on this model and tweaking the materials. I saw those visible verts all too late and the map was already packed, it's been fixed already.

    Here are some concept art that shows the evolution of the model concept (turns out I can also draw!):

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/lilChewChew/trainconcept.jpg]

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/lilChewChew/LilChewChew1.jpg]

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/lilChewChew/LilChewChew2.jpg]

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/lilChewChew/LilChewChew3.jpg]

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/lilChewChew/TrainProfile3.jpg]

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/lilChewChew/trainPaintover1.jpg]

  • tofu
    • December 19, 2008 at 4:03 PM
    • #10

    Classic man Awesome concepts and I love the 60% more hurt

  • The Horse Strangler
    • December 19, 2008 at 7:46 PM
    • #11

    Damn thats awesome, most original Idea I've seen so far for a Payload map.

  • arhurt
    • February 11, 2009 at 4:07 PM
    • #12

    Hey guys, I've redone the model's UV's and materials following your advice. Now I'm using half the texture load as last time and still have the same, if not better, quality.

    I also remodelled the eyes to look more angry/evil. Some people thought the old ones looked sleepy and lazy

    Here are some MAX renders:

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/lilChewChew/Train009_Lateral.jpg]

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/lilChewChew/Train009_2.jpg]

    And here are the new texture sheets. I use two 1024x1024 material files with Diffuse, Normal, Specular and Self-Illumination maps for the entire model. As you can see there is a definitive improvement on the normalmaps (if not perfect).

    Diffuse:

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/lilChewChew/TrainBody-1.jpg]

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/lilChewChew/TrainDetail.jpg]

    Normalmap:

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/lilChewChew/TrainBody_Normals-1.jpg]

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/lilChewChew/TrainDetail_Normals.jpg]

    Glow:

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/lilChewChew/TrainBody_SelfIllum-1.jpg]

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/lilChewChew/TrainDetail_SelfIllum.jpg]

    Specular:

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/lilChewChew/TrainBody_Specular-1.jpg]

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/lilChewChew/TrainDetail_Specular.jpg]

    Any comments and advices are very welcome!

    Oh, and this is what you see with him alone in a tunnel when you are about to be ran over:

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/lilChewChew/traintunnel.jpg]

  • Punky
    • February 11, 2009 at 5:56 PM
    • #13

    That's just awesome, great work, it fits the TF2 style perfectly!

  • arhurt
    • February 11, 2009 at 6:29 PM
    • #14

    Thanks Punky!

    Now it's time for tweaking and bug fixing. For instance, I had reserved a large portion of my texture map for that keyboard because I wanted to do something with it. Here t is:

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/lilChewChew/Train009_Monitor.jpg]

    And a few shots of it in the dark to show off the Glowmap:

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/lilChewChew/Train009_Dark.jpg]

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/lilChewChew/Train009_Dark2.jpg]

  • Freak
    • February 12, 2009 at 6:23 AM
    • #15

    Great job

  • -HP-
    • February 12, 2009 at 10:36 AM
    • #16

    Nothing to add, apart from telling you I really like this!

    You really proved you understand TF2 graphical style, and how to convert that into 3d models, congratulations.

  • e-freak
    • February 12, 2009 at 1:22 PM
    • #17

    Call it nitpicky but I don't like the Lil' Chew Chew scribble on the sides (handwritten stuff). Apart: Great model, perfect match to the artstyle

  • Bic-B@ll
    • February 27, 2009 at 4:50 PM
    • #18

    the eye lids were a great touch, i love it

  • Spellbinder
    • February 28, 2009 at 1:24 PM
    • #19

    Awsome stuff! I was thinking of what was said about the eyes, if it is an old train the lazy eyes wouldn be that bad. Also those hearts <3 <3 at the keyboard should be dropped, at least if he is a meanie, and it says vacuum-logic so it would be pretty crapmed or straight forward or whatever so not much room for feelings, and as it says I've not been programmed for regret. Then those hearts really clashes with the whole idea. I dunno just some stuff i was thinking of. In eitherway it is great work.

  • arhurt
    • February 28, 2009 at 2:52 PM
    • #20

    Thanks guys!

    About the eyes, I want him to feel a little ambiguous (sp?) like a distant cousin of Glados There is a voice actor recording some lines for him and it will add a lot of character to Lil'ChewChew.

    The Lil'ChewChew scribbled painting on the side is something the map author added and it kinda of stayed like that. I never really tried to change it but since it's not the first time it's brought up I'll see what I can do.

    Thanks again, I'll see if I can cap some videos of him animated. He now really chews enemies with a Clank! hehe

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™