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[TF2] Arena_offblast

  • insta
  • December 7, 2008 at 3:42 PM
  • insta
    • December 7, 2008 at 3:42 PM
    • #1

    Here's some more screenshots of the Arena map I'm working on. Like I wrote in the WIP thread, it takes place around and inside a hollowed out mesa, both teams are fighting for control of a (somewhat) hidden missile silo.

    [Blocked Image: http://magnarj.net/images/arena_offblast0003.jpg]

    The red side of the map. You spawn in the lower right corner and can either go directly into the silo or circle around. In the house there's a large ammopack in the bottom passage, and a small healthkit in the main room. The blue area is mirrored, but is in the shadow of the mountain.

    [Blocked Image: http://magnarj.net/images/arena_offblast0006.jpg]

    The silo and the CP, looking towards blues entrance into it. If you go left (out of frame) on the platform you end up in the house in screenshot 1, the right exit leads to a flanking route. I'd really like a neutral skin on the rocket, but it only comes in red.

    [Blocked Image: http://magnarj.net/images/arena_offblast0007.jpg]

    The lower area of the silo. Underneath the platform where the CP is you can barely see where the tunnel in the first screenshot leads. These tunnels are mainly there for snipers.

    To the right there's a short flanking route with a medium ammopack.

    I was thinking of having a "instant win" button where you could start up the rocketengine and fry anybody underneath, but I think it would only be fun the first time it happened.

    Skdr also suggested having the tunnel-doors closed at first and open once the CP is unlocked, I'll wait and see how the playtests turn out.

    Release should be soonish, I just need to get some playtesting done on it, which will hopefully happen during the week. Also need to do some more optimizations.

    Hope you like it!

  • dux
    • December 7, 2008 at 3:58 PM
    • #2

    Nice magnar. But fuck, get a new pc.

  • tofu
    • December 7, 2008 at 4:00 PM
    • #3

    Looking pretty sweet! A neutral rocket skin wouldn't be too hard to do, but you'd have to include a duplicate of the model with the map - increasing the size but I wouldn't imagine it would increase by a lot.

  • m8nkey
    • December 7, 2008 at 4:05 PM
    • #4

    Awesome concept, well implemented Insta. Nice one.

  • insta
    • December 7, 2008 at 4:09 PM
    • #5
    Quote from dux

    Nice magnar. But fuck, get a new pc.

    Haha, whoops, didn't think about turning the settings up. I promise I'll do it for the release screenshots

  • Sentura
    • December 7, 2008 at 4:43 PM
    • #6

    looks sweet. my only complaint would be that that the 3d skybox looks a bit weird, but that might just be because of the textures/scale..

  • MJ
    • December 8, 2008 at 7:16 AM
    • #7

    why not blastoff?

  • insta
    • December 8, 2008 at 5:33 PM
    • #8
    Quote from MJ

    why not blastoff?

    It's not as good as offblast, is why.

  • PhilipK
    • December 8, 2008 at 11:01 PM
    • #9

    flabbergasting! gonna be fun to try this one out

    dont forget to smooth that concrete cylinder where the rocket is on the outside just

  • insta
    • December 14, 2008 at 2:40 PM
    • #10

    The map has been released! Click the link to go to the releasethread!!

    viewtopic.php?f=61&t=13020

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