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pl_halfacre - a single stage payload map

  • Youme
  • November 30, 2008 at 12:34 PM
  • Youme
    • November 30, 2008 at 12:34 PM
    • #1

    The Devil's Half-Acre

    A brand new payload map in the style of Badwater Basin (that is - single stage with four capture points)

    The Blu team are pushing the payload though the Red base to prevent a rocket from launching..

    Beta 1 is now available! Download link - http://%7boption%7d

    On FPSBanana - http://%7boption%7d

    Here are some nice pictures to get you interested:

    [Blocked Image: http://farm4.static.flickr.com/3279/3056062501_3006ab817b.jpg][Blocked Image: http://farm4.static.flickr.com/3153/3056899328_56f6d1cecd.jpg]

    [Blocked Image: http://farm4.static.flickr.com/3001/3056061897_8023e84654.jpg][Blocked Image: http://farm4.static.flickr.com/3247/3056900016_e4b2809382.jpg]

    [Blocked Image: http://farm4.static.flickr.com/3239/3057153350_eeff5c260a.jpg]

  • Freak
    • November 30, 2008 at 4:52 PM
    • #2

    i hope you´ll fix those cliffs...

  • insta
    • November 30, 2008 at 7:21 PM
    • #3

    That's a watermark you can write home about!

    Is there any servers running the map?

  • The Horse Strangler
    • December 1, 2008 at 3:23 PM
    • #4

    I missed the release of Hoodoo?

  • -HP-
    • December 1, 2008 at 10:10 PM
    • #5

    If I weren't so sick about TF2, I'd try this one out.

    I agree those cliffs definitely look weird. other than that, looks great.

  • Youme
    • December 3, 2008 at 7:34 AM
    • #6

    If by 'fix' you mean 'make not square' then yes I've already done that and all the cliffs in _b1 are displaced properly, those screenshots were taken just before I went around in a blitz and worked on the cliffs.

    2vids - The 'release' of hoodoo hasn't happened yet, I'm going to put _b5 out soon and that will almost certainly be the final beta release before the final version that might arrive mid January.

    There are a few servers running it already, I can't name any though, theres usually somewhere between 0 and 2 servers running it when I've looked, usually with a total player count of 0 - all very encouraging...heh

  • tofu
    • December 3, 2008 at 10:08 AM
    • #7

    It's doing pretty well on BestGN. Almost Australia's sole custom map servers. It's good to see you're following up on your posts in numerous forums - word of mouth will eventually get around

  • Freak
    • December 3, 2008 at 2:31 PM
    • #8
    Quote from Youme

    If by 'fix' you mean 'make not square' then yes I've already done that and all the cliffs in _b1 are displaced properly

    pretty cool

  • Youme
    • December 3, 2008 at 4:30 PM
    • #9
    Quote from tofu

    It's doing pretty well on BestGN. Almost Australia's sole custom map servers. It's good to see you're following up on your posts in numerous forums - word of mouth will eventually get around

    Yeah, it seems getting stuck in to various places really pays off, the more places I can get good discussion going on about it the more feedback and opinions I can get on it, which helps me improve it

    Already quite a few things are coming to light, most of which I hope to have addressed by _b2 as soon as possible. A smaller filesize should allow me to update much more frequently than with hoodoo too.

  • Youme
    • December 13, 2008 at 12:03 PM
    • #10

    Here we go, update time! Beta 2 is now available. Download links (just the same as the original post) - http://%7boption%7d and http://%7boption%7d

    I took some new screenshots for this version too since the map is now more detailed than before.

    [Blocked Image: http://farm4.static.flickr.com/3290/3103807007_2e674d071e.jpg] [Blocked Image: http://farm4.static.flickr.com/3192/3103807165_f44439c85d.jpg]

    [Blocked Image: http://farm4.static.flickr.com/3192/3103807403_f5a49da638.jpg] [Blocked Image: http://farm4.static.flickr.com/3256/3103807275_99c3daaf92.jpg]

    Changelog for those interested:

    Beta 2 released 13/12/08:-

    * Revised layout in a few places.

    * Slightly adjusted respawn timers for Red team.

    * Added and moved a few ammo packs.

    * Many detailing improvements over the entire map.

    * Added an extra dynamic sign to help direct new players in the right direction.

    * Fleshed out the 3D skybox.

    * Added observer points for each capture point.

    * Improved playerclipping.

    * Hopefully fixed an issue with spawn doors trapping players.

    * Fixed a problem where a door brush would prevent players moveing above it.

    * Properly aligned all displacement textures.

    Thanks guys

  • Freak
    • December 14, 2008 at 8:55 AM
    • #11

    the cliffs still seem to be just cut on top... rest is looking pretty good

  • Youme
    • December 30, 2008 at 11:08 AM
    • #12

    I've updated it to _b3 now, I've worked on detail and balance mainly. I'm hoping this will be the final beta release before the final release in about two weeks time - coinciding with the end of the contest, I urge you to check out some of the other maps being entered too, most notably frontier and cashworks

    Both the previous download links will work for the new version, here they are again:

    TF2Maps.net: http://forums.tf2maps.net/downloads.php?do=file&id=803

    FPSBanana: http://www.fpsbanana.com/maps/72535

    The changelog for those interested:

    Beta 3 released 30/12/08:-

    * Properly fixed doors closing on players.

    * Miscellaneous detailing improvements over the entire map including the skybox.

    * Slightly slowed the cart and adjusted respawn times marginally.

    * Removed a healthkit at certain times to discourage spawncamping.

    * Adjusted ammo/health packs to aid Blu's capture of the final point.

    * Minor optimisation, including added fade distances to most props.

    * Significantly expanded non playable areas, further concealing real world/skybox join.

    * Added soundscapes.

    Thanks guys, enjoy it.

  • Warby
    • December 30, 2008 at 2:57 PM
    • #13

    i think the cliffs in the new shots look fine

  • Freak
    • December 31, 2008 at 11:26 AM
    • #14
    Quote from Warby

    i think the cliffs in the new shots look fine

    yes, they have a nice form, but i just think they look so cutted, in such a straight line...

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