Been quite for a while, I have been preparing a whole lot of things.
Brand New Portfolio site
http://www.hourences.com/portfolio
More in line with my other site - http://www.hourences.com/book/ - less text, and more polished. I have decided to move the whole Skills section out of my resume so it gets more focus, as I am trying to get away from the perception I only make levels. I want to grow as a professional, and take on a growing and more varied set of responsibilities. This new design should help with making that intention known and clear, I hope. We will see how this works out anyway.
I now have two fully developped websites - http://www.hourences.com/ - with a consistent design and over 90 pages of content and 78 000 words!
The Chronicles Of Spellborn
The game has finally been released. It took them 4 years to do. I have designed very very large parts of the game world, and I had a hand (or a full body) in almost all environments of the game and I did a good bit of tech and art direction. Exactly what I did for what parts can be read on my portfolio.
[Blocked Image: http://www.hourences.com/portfolio/work/spellborn/slywood14.jpg]
[Blocked Image: http://www.hourences.com/portfolio/work/spellborn/lower14.jpg]
[Blocked Image: http://www.hourences.com/portfolio/work/spellborn/rafta4.jpg]
[Blocked Image: http://www.hourences.com/portfolio/work/spellborn/raftb5.jpg]
[Blocked Image: http://www.hourences.com/portfolio/work/spellborn/glaiveraft5.jpg]
[Blocked Image: http://www.hourences.com/portfolio/work/spellborn/citadel9.jpg]
[Blocked Image: http://www.hourences.com/portfolio/work/spellborn/arena1.jpg]
[Blocked Image: http://www.hourences.com/portfolio/work/spellborn/greendistrictday11.jpg]
Unfortunally it prolly looks a little outdated, that is what you get from spending 4 years on a game
It is MMO though, which is a bit more forgiving.
Huxley
I have added one Huxley level to my portfolio. I actually made 5 or 6, but this is the only one that is in the open beta at the moment and thus free of NDA. It is not my best level, but it is pretty ok. I have made one level for Huxley that I am really happy with personally, so I hope to show that next month.
This level takes place in a city after it has been struck by an earthquake. The game takes place on a plaza, teared open by three large crevices (forming the boundaries of the playable area). The player can see how the earthquake revealed an underground garage, and a subway tunnel.
[Blocked Image: http://www.hourences.com/portfolio/work/huxley/crevine2.jpg]
Interview
Modcenter (IGN) has interviewed me about The Ball and other stuff : http://www.modcenter.com/cgi-bin/tutori ... ot_id=1343
Lectures
I have given lectures to swedish game dev schools, about Unreal and level design. I will continue doing this in the future. I am also interested in more offers regarding this. I am also considering giving private tutoring a go, one on one, if anyone happens to live nearby...
Silo
I am gathering support for Silo Unreal and low poly game art support. Silo is a really efficient, slick, fast, and professional 3D modeling app with a very pleasant price tag of only 159 USD. However, it isn't very good at low poly game stuff really. It doesn't support smoothing groups/edges for example, as it is really focused on high poly subdivision based modeling. So I am trying to persuade the makers to add support for that, and for Unreal exporting (ASE).
Please vote:
http://nevercenter.uservoice.com/pages/ ... ions/66908
http://nevercenter.uservoice.com/pages/ ... ions/66892
http://nevercenter.uservoice.com/pages/ ... ions/66893