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IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

  • zaphod
  • November 6, 2004 at 1:54 AM
  • mikezilla
    • November 15, 2004 at 3:48 AM
    • #141
    Quote from Zaphod

    make sure you have

    "$envmap" "env_cubemap"

    "$normalmapalphaenvmapmask" "1"

    Don't even bother with this until the SDK is updated. Valve left some sort of source control precaution in the software that prevents CS:S from actually building your cubemaps (the console command buildallcubemaps results in a message basically telling you off because you don't have the map checked out.) Which is especially odd because all the maps rely on cubemaps for a lot of their visual appeal and in the sdk YOU CAN'T EVEN MAKE THEM. Good catch ya'll.

    In addition, if you try to do terrain painting with multiple textures blended together. Forget that too, they broke it as well.

    So until the SDK is updated mappers are up shits creek.

    What a let down.

  • skdr
    • November 18, 2004 at 1:41 PM
    • #142

    I wonder when they'll enable HDR in Source. It could be nice for high-end cards.

  • kleinluka
    • November 18, 2004 at 2:52 PM
    • #143

    does Source even have that?

  • skdr
    • November 18, 2004 at 4:21 PM
    • #144

    Yes. There is video available where Gabe introduced Source's HDR tech... I heard that Valve disabled it from HL2 but it will be enabled later

    Download the video:

    http://www.3dgamers.com/dlselect/games/ ... 2.exe.html

  • kleinluka
    • November 18, 2004 at 4:53 PM
    • #145

    ohhhhh yes i remember now

  • Kamikazi!
    • November 18, 2004 at 6:56 PM
    • #146

    what happened to triggering dynamic terrain like in the e3 movie?

  • Duff-e
    • November 19, 2004 at 1:17 AM
    • #147

    the tops of the garbage cans in the very beginning look hdrish

  • skdr
    • November 19, 2004 at 2:03 AM
    • #148

    no, theyre just some sort of shaders. there arent any hdr in hl2 at the moment.

  • Duff-e
    • November 19, 2004 at 2:40 AM
    • #149

    WANNA BET PUNK

    MY LVL 10 WIZARD VS YOUR LVL 9 PADAWAN

    cock

  • zaphod
    • November 19, 2004 at 3:11 AM
    • #150
    Quote from Kamikazi!

    what happened to triggering dynamic terrain like in the e3 movie?

    there is a terrain deforming entitiy that you can place and have the terrain around it get pushed or pulled in a certain radius around the entitiy. That being said, it's obviously not dynamic.

  • zaphod
    • November 19, 2004 at 3:12 AM
    • #151
    Quote from Pericolos0

    i'm trying to make a cool moving cloud shader. To give the illusion of the clouds changing shapes, i though it might be cool to have an alpha map that scrolls abit slower than the basetexture. Is this possible? I'm sure ive saw sth similar in source on the force fields.But i have no idea how to do that ;p

    the info on the shaders is quite poor imo

    yes, you have to use proxies. I hope you know trig.

  • X-Tender
    • November 20, 2004 at 12:03 PM
    • #152

    make an own alphamap and let it scroll ..

  • nico
    • November 21, 2004 at 9:26 PM
    • #153

    is it just me who cannot get the HL2 textures and models? cause ive bought the game, should i not be able to get them? or are they hidden inside some funky filetypes one cannot open?

  • st0lve
    • November 21, 2004 at 9:49 PM
    • #154

    http://%7boption%7d

  • nico
    • November 22, 2004 at 3:00 PM
    • #155

    thanks. gonna see if it works now.

  • st0lve
    • November 22, 2004 at 4:34 PM
    • #156

    it works for me, but I got to do both of them D:

    And I need to change it to 220 each time I want the textures :S

  • Tequila
    • November 22, 2004 at 5:47 PM
    • #157

    I can't be arsed with all that messing on. I'll just wait until Valve releases it.

  • DD
    • November 23, 2004 at 4:04 AM
    • #158

    Zaph, do you know how the 3d volumetric light beam or halo stuff is put to use? Looks like some crazy shader. It looks amazingly better than a silly sprite.

  • zaphod
    • November 23, 2004 at 7:04 AM
    • #159

    a model with a scrolling additive texture and glow sprites.

  • JynxDaddy
    • November 24, 2004 at 10:43 PM
    • #160

    I think Zaph said there isnt any, but one would be easily coded in

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