Quote from this is the clownMilpool: the barrels are models (prop_static - world model)------
has anyone come across the problem that ingame their textures show up scaled really small and some sides of the brush are purple and black checked ingame but in the editor show up the correct size (512x512 texture scalled at .25)
Prop_physics is what you want for barrrels, or prop_phys_multiplayer if it's a
CS:S map.