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[TF2] Arena Lighthouse

  • Psy
  • November 9, 2008 at 9:35 PM
  • Psy
    • November 9, 2008 at 9:35 PM
    • #1

    There was a little map called 'cp_lighthouse' made by some guy who calls himself 'Pi Mu Rho'. I asked this gentlemen if I could use his lighthouse in my own arena map. He agreed and now I can show you how I put it to use.

    [Blocked Image: http://i290.photobucket.com/albums/ll263/P…/a1-media-1.jpg]

    [Blocked Image: http://i290.photobucket.com/albums/ll263/P…/a1-media-2.jpg]

    [Blocked Image: http://i290.photobucket.com/albums/ll263/P…/a1-media-3.jpg]

    [Blocked Image: http://i290.photobucket.com/albums/ll263/P…/a1-media-4.jpg]

    [Blocked Image: http://i290.photobucket.com/albums/ll263/P…a1-overview.png]

    Basically it's a small remote island with a lighthouse in the center which serves as the control point. There's a mixture of small enclosed spaces and open areas so I think it will play well with every class.

    As you can probably tell it's very much a WIP visually but the gameplay is there which is why I've uploaded an alpha version. I'd appreciate it if anybody can put this up for a playtest and give me some feedback for the next version.

    Download

    Mirror #1 - TF2maps.net

    Mirrior #2 - FPSBanana

  • cardo
    • November 10, 2008 at 12:05 AM
    • #2

    Lookin' good! It's a refreshing deviation from the standard TF2 themes. Gonna dl and take a run around this. Can't wait to see this polished up a little! nice work

  • KoKo5oVaR
    • November 10, 2008 at 9:40 AM
    • #3

    Can't really help you on the gameplay side because i'm not a tf2 specialist, but i like how you used verticality . It would be a shame to not finalize it visually, hope i will see it done

  • Psy
    • November 11, 2008 at 6:53 PM
    • #4

    Thanks for the comments guys!

    I've been working on a model for the lighthouse. It's nothing too fancy but it's definitely looking a lot nicer then the brush-based one!

    [Blocked Image: http://i290.photobucket.com/albums/ll263/Psycho-LD/dffac1a8.jpg]

    I'll get the texture finished sometime then I'll get it in-game.

    ---

    Oh, there's a playtest being hosted tonight so if you can join and give me some feedback then it would be greatly appreciated.

    Name: Wireplay.co.uk TF2 <11> Playtest - arena_lighthouse_a1

    IP: 194.154.191.6:27027

    Time: 8pm GMT

    I hope to see some of you join!

  • Psy
    • November 13, 2008 at 10:22 PM
    • #5

    [Blocked Image: http://i290.photobucket.com/albums/ll263/Psycho-LD/4d95ebe1.jpg]

  • Freak
    • November 14, 2008 at 12:55 PM
    • #6

    definitely better than the brushbased one

  • Pampers
    • November 14, 2008 at 5:05 PM
    • #7

    makes little sense placing the lighthouse where it is now though >_>

  • Psy
    • November 19, 2008 at 9:59 PM
    • #8

    Thanks for all the comments guys! Still lots to be done but here's the latest build.

    [Blocked Image: http://i290.photobucket.com/albums/ll263/Psycho-LD/wip-6.jpg]

    [Blocked Image: http://i290.photobucket.com/albums/ll263/Psycho-LD/wip-1.jpg]

    [Blocked Image: http://i290.photobucket.com/albums/ll263/Psycho-LD/wip-2.jpg]

    [Blocked Image: http://i290.photobucket.com/albums/ll263/Psycho-LD/wip-3.jpg]

    [Blocked Image: http://i290.photobucket.com/albums/ll263/Psycho-LD/wip-4.jpg]

    [Blocked Image: http://i290.photobucket.com/albums/ll263/Psycho-LD/wip-5.jpg]

    The lighting has changed to something that is a lot cooler which I believe fits the theme a lot better then the harsh sunlight and long-shadows of the old setup, plus it creates a nice, calm, relaxing atmosphere which is what I'd imagine to be my perfect island.

    I've also created a new soundscape. I'll upload a short audio clip of it when I get onto my main PC. It's basically the two high and low desert wind noises combined with random seagull squawks and distant waves crashing in the distance. Hardly groundbreaking but it works very well especially with the calmer lighting and definitely reminds me of the seaside.

    You may have noticed a few minor changes to the layout where I've gone around adding cover and generally moving and adding bits and pieces to help improve the flow in some areas. There's not really much to say about the changes as I think playtesting will decide whether the changes are good or bad.

    Anyhoo, I hope you like the new changes. I've still got to add a 3D skybox, finish detailing some of the buildings, add blocklights behind those damn displacements, and model a staircase for the lighthouse!

  • Freak
    • November 20, 2008 at 1:14 PM
    • #9

    Well, I hope those barrels are explosive?

    I really like what you did till now, the whole theme is cool and I especially like the steep paths

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