Playing a couple of different games recently i noticed something odd.
As we all know many AAA games these days get dumbed down (or "consolized") in an attempt to make them more "casual-friendly" so the stupid masses are able to play them and finish them. For example yesterday i finished Mass Effect, which is supposed to be an RPG. But to do so i had to solve virtualy not a single puzzle, i maxed out the credits the game can handle (9.999.999) and reached the max level for first play-tru(50). So there was really no intelligence from my part necessary to finish the game. (i would say my gamer skill level is below average to put this in perspective).
Other examples that pop in my head are the CoD singleplayer with its regenerating health or the unsinspired dungeon design in Oblivion or the world leveling together with the player in the same game.
Then on the other hand we have the market for casual games. For some reason we find a lot of puzzle games in that sector that actualy need some brain to finish them. Braid (a platform puzzle game) for example was one of the most praised and succesfull casual games this year. I really enjoyed playing it and i found it more challenging then 90% of all AAA titles that i played in the last 2 years. Portal is like the only 3D game that plays in the same league but i believe its counted as casual game too.
So due this discrepancy between "casualized" games and actual casual games i ask myself and i ask you if the mainstream mass of gamers actualy want dumbed down games? Or did game designers and publishers just tricked themself in a self-fullfilling prophecy over the last couple of years where someone started a casualizing hype and soon everybody believed this to be true? Regenerating health for example. Just because one succesfull game had it started a hype that most game designers nowadays believe its a necessity for a game to get accepted by the mainstream. But honestly i think this is just the wrong way of thinking. CoD 4 would have been just as succesfull with oldschool medpacks imo.
I don't believe that gamer types should be categorized in casual or hardcore when we talk about difficulty as it's done in most discussions. I rather think there are gamers who like challenging games and gamers who like relaxing games and they can be found in both these categories. The problem is that too many game designers and publishers of big budget games got blind on the eye for the gamers that like challenging games.
So whats your opinion on the matter?