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CS_HotTrail

  • j0nathanbs23
  • November 2, 2004 at 2:52 AM
  • j0nathanbs23
    • November 2, 2004 at 2:52 AM
    • #1

    It is supposed to be a dilapidated apartment, but I still got lots to do.

    [Blocked Image: http://img54.exs.cx/img54/2948/cs_hottrail0003.th.jpg] [Blocked Image: http://img54.exs.cx/img54/7084/cs_hottrail0002.th.jpg] [Blocked Image: http://img54.exs.cx/img54/8458/cs_hottrail0001.th.jpg] [Blocked Image: http://img54.exs.cx/img54/2428/cs_hottrail0000.th.jpg]

  • Section_Ei8ht
    • November 2, 2004 at 3:13 AM
    • #2

    the outside needs to be much more interesting. That model tree in the second pic really does not seem to fit. The streets look a bit too empty, and the buildings need to have alot more brushwork. The textures are not enough to get the structure across.

    I like the textures

    The inside looks okay. Again, the brushwork needs to be beefed up, and I'm not sure how well recieved that light fixture in the inside is going to be. Looks way to out of place.

    This has definite potential. Keep up the good work and I look forward to more screenshots.

  • von*ferret
    • November 2, 2004 at 3:15 AM
    • #3

    abandon halflife

  • j0nathanbs23
    • November 2, 2004 at 3:39 AM
    • #4
    Quote from von*ferret

    abandon halflife

    I know I will once hl2 comes around

  • OL
    • November 2, 2004 at 3:56 AM
    • #5

    i demand this be spotlighted

  • Skjalg
    • November 2, 2004 at 6:54 AM
    • #6

    hm... looks like one of mine...

  • GrayFox
    • November 2, 2004 at 7:03 AM
    • #7

  • JynxDaddy
    • November 2, 2004 at 8:23 AM
    • #8

    Looks alright, first thing I thought was the building the swat team rushes at the start of Dawn of the Dead 1978

  • Mazy
    • November 2, 2004 at 9:10 AM
    • #9

    Dont try to use the skybox as a coverup for lack of geometry, it doesnt work well there anyway D:

  • tnoh
    • November 2, 2004 at 9:27 AM
    • #10

    I don't like how the map just ends there to skybox. Not too ba

    d though.

    hey, it's ok to map for hl until hl2 comes out. 13 days

  • Duff-e
    • November 2, 2004 at 3:22 PM
    • #11

    for what it is, looks cool

  • -Stratesiz-
    • November 2, 2004 at 4:25 PM
    • #12

    The textures remind me of the old mapping days four to five years ago. They are pretty bad and don't fit at all. You can't make such areas in HL1. Even if it were HL2, it still wouldn't work. Having just long streets with cubic houses here and there doesn't work.

    I advise you to read some tutorials on vertex manipulation and lighting. Studying vertex manipulation will also give you a glimpse of what HL1/HL2 mapping is capable of and give you a better sense of different enviromental shapes and sizes.

  • j0nathanbs23
    • November 3, 2004 at 5:54 AM
    • #13

    Yea it is a lil boxy :-?

  • Taylor Swift
    • November 3, 2004 at 12:33 PM
    • #14

    Everything on the pictures looks boxy and like legoland.

    You could maybye add some more models like trees and the rain just dont fits with the map style.

    Well, the apartments..Its only 2 houses and thats bad because the map looks small anyway.

    What you should do is add maybye sewers?

    And the environment is so gray. I'd rather removed the sky with the buildings theme and added more interesting another sky texture.

    Just one road, it makes it ugly and very open and maybye there the r-speeds turn high.

    Keep trying, this looks okay so far.

    Sorry for my bad english grammar.

  • insta
    • November 3, 2004 at 4:51 PM
    • #15
    Quote from Nz-Nexus

    Everything on the pictures looks boxy and like legoland.You could maybye add some more models like trees and the rain just dont fits with the map style.

    Well, the apartments..Its only 2 houses and thats bad because the map looks small anyway.

    What you should do is add maybye sewers?

    And the environment is so gray. I'd rather removed the sky with the buildings theme and added more interesting another sky texture.

    Just one road, it makes it ugly and very open and maybye there the r-speeds turn high.

    Keep trying, this looks okay so far.

    Sorry for my bad english grammar.

    Display More

    I love you nexus. Don't ever change.

  • Tequila
    • November 3, 2004 at 5:19 PM
    • #16
    Quote from insta

    I love you nexus. Don't ever change.

    I've gotta say - I've been to the English Legoland twice, and Nexus knows his critique. All this map needs is the dragon ride, and we're sorted.

  • mike-0
    • November 5, 2004 at 9:14 PM
    • #17
    Quote from j0nathanbs23

    I know I will once hl2 comes around

    On verc, they say mapping for hl2 is pretty much the same as hl1. find the article on hl2 modding and read it.

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