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Haktoria crap

  • leileilol
  • October 21, 2008 at 3:37 AM
  • leileilol
    • October 21, 2008 at 3:37 AM
    • #1

    this is a crappy shot of the WIP Assassin model

    [Blocked Image: http://openarena.ws/fsfps/arthak/assingame2.jpg]

  • -HP-
    • October 21, 2008 at 11:50 AM
    • #2

    ya pixels!

    What engine is that.

  • leileilol
    • October 21, 2008 at 12:05 PM
    • #3

    Starts with Q, ends with e

    I couldn't get the GL version to compile. Yet. You will have to put up with 256-color software mode screenshots for now

  • Buddy
    • October 21, 2008 at 8:38 PM
    • #4

    lol what these little smilies do there lol

    :] :] :]

  • leileilol
    • October 21, 2008 at 9:10 PM
    • #5

    they are placeholders, they stop the engine from crashing

  • mjens
    • October 22, 2008 at 7:34 PM
    • #6

    Cool. Luv the pixels! :>

  • leileilol
    • October 23, 2008 at 1:09 PM
    • #7

    Got GL version compiling, eat a blurry video!

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    p.s. i did sound effects also

  • -HP-
    • October 23, 2008 at 9:24 PM
    • #8

    Pixel art in 3D form!

  • leileilol
    • October 26, 2008 at 8:42 PM
    • #9

    i'd like some useful words thanks. For years i've never recieved **any** criticism from artists

    [Blocked Image: http://openarena.ws/fsfps/arthak/assfight.png]

  • Minos
    • October 27, 2008 at 2:33 AM
    • #10

    You don't need criticism dude your art is flawless...

  • Buddy
    • October 27, 2008 at 9:49 AM
    • #11

    Someone tell him arleady...

  • Warby
    • October 28, 2008 at 9:28 AM
    • #12

    - all the stuff you do is so outdated (i don't mean that as an insult ) its just really tough to critics because the obviouse stuff like: "use 1024x2024 or higher textures", "use normal maps", "give it a proper specular mask", "add another 5000 k polys or so to round of those harsh edges" ... that kind of criticism is just not applicable if i compare your stuff to the models and textures form the original quake and the likes i must say great job your stuff looks as good or better. but thats just not the mindset of people these days anymore.

    -also i took the liberty to close that reported post he didn't mean it an offensive way just look at his avatar he is obviously a fan of the old school ness you deliver !

    said oldschoolness definitely has its charm ... i mean i sure as hell always go out of my way check out when you post something because i want to be the first to see.

  • Minos
    • October 28, 2008 at 4:18 PM
    • #13

    I can never tell if you are actually looking for criticism or just playing an internet personality. Warby pretty much nailed it, these models look outdated and I don't even have that feeling of "old school greatness" in the them. They look outdated just for the sake of it... you could easily paint their textures in double the size since Quake 3 can handle that. Making textures half the size just for the sake of it won't make them look any "cooler" or "old-school", it will just make them pixelated and ugly. There's a reason people make pixelated tiny textures and it's because they look better on a tiny DS screen. You as a polycount frequenter should know that better.

    You have potential, experience and skills but you will never get anywhere until you stop working on these outdated stuff and keep up with your time. Quake 3 times are over, get over it and improve your standards.

    Lastly, if you want people to respect your art show yourself some respect first. Calling your art "crap" won't help you get constructive feedback.

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