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Left 4 Dead

  • skdr
  • October 16, 2008 at 9:42 AM
  • dux
    • January 3, 2009 at 1:04 AM
    • #261

    I've an 8800gtx, running 178.24 no problems.

  • Nysuatro
    • January 7, 2009 at 9:34 PM
    • #262

    http://kotaku.com/5125547/major-left-4- ... pc-console

    Major Left 4 Dead Update Coming Very Soon to PC, Console

  • Chunks
    • January 8, 2009 at 12:57 AM
    • #263

    While I am eagerly waiting for the sdk, I hope that isn't all it is. I'd like to see versus mode for the rest of the maps at least.

  • Nysuatro
    • January 8, 2009 at 9:54 AM
    • #264

    I would be happy with some new maps and enemys. I am not really waiting on new achievements

  • skdr
    • April 17, 2009 at 7:18 AM
    • #265

    DLC will be released next week.

    This new "survival mode" sounds very interesting, both gameplay and design wise. Looking forward to it!

    http://www.l4d.com/blog/post.php?id=2417

  • -HP-
    • April 17, 2009 at 10:29 AM
    • #266

    Oh great, finally!

  • Low
    • April 17, 2009 at 3:30 PM
    • #267

    It's about time this came out.

  • Defrag
    • April 20, 2009 at 2:52 AM
    • #268

    Regarding stutter problems: Make sure you have multicore rendering turned off. I have what feels like horrible mouse lag with it enabled. The game plays nicely without it, though.

    Also, yay for new maps.

  • dux
    • April 20, 2009 at 2:55 AM
    • #269
    Quote from Defrag

    Regarding stutter problems: Make sure you have multicore rendering turned off. I have what feels like horrible mouse lag with it enabled. The game plays nicely without it, though.Also, yay for new maps.

    Yeah, what's the deal with that? Isn't multi core rendering meant to give good performance for us chaps with multiple cores? All I ever got was a lap full of crap performance.

  • Furyo
    • April 20, 2009 at 3:04 AM
    • #270

    I have the exact same issue with the dual core processing option turned on, on a E6600. HOWEVER, this wasn't the case when the game originally shipped. The difference between then and now is my 8800 GTS fried while playing L4D, and I replaced it with a 8800 GT. The change of gfx card made the dual core option unusable for me. go figure.

  • -HP-
    • April 20, 2009 at 10:37 AM
    • #271

    That multi-core option started giving problems with the newest nvidia drivers, the option used to work. so, i don't think It's valves fault.

  • skdr
    • April 22, 2009 at 6:24 AM
    • #272

    Aaaand it's out:

    http://store.steampowered.com/news/2433/

  • JohnC
    • April 22, 2009 at 6:39 AM
    • #273

    Have they broken their previous record for slowest SDK release yet?

  • kleinluka
    • April 22, 2009 at 2:26 PM
    • #274

    fuck survival mode is hard

  • -HP-
    • April 22, 2009 at 2:47 PM
    • #275
    Quote from kleinluka

    fuck survival mode is hard

    yeah, lol. I only got a silver metal so far.

  • Erratic
    • April 22, 2009 at 3:36 PM
    • #276

    Lighthouse is a major bitch to fend off. I got up to 12 minutes in the airport atrium with a couple other people though, the hospital elevator area is pretty fun too, gets really chaotic but always lots of options to move around. Really fun mode, really want to throw together some cool survival map as soon as the SDK is out.

  • -HP-
    • April 22, 2009 at 4:38 PM
    • #277

    Would be great to be able to play as infected as well!

  • DvS
    • April 22, 2009 at 5:37 PM
    • #278
    Quote

    ":164b6ifa]Would be great to be able to play as infected as well!

    There's probably lots of balance/fun issues there, since the survivors won't be moving much at all there's no ambush oppurtunities.

  • -HP-
    • April 22, 2009 at 5:43 PM
    • #279

    On the other hand, you'd be able to spawn much faster as well, right?

    I mean, take the last level of each campain in Versus, for instance.

    You don't get to pic your spawn position, you spawn in random locations, on the other hand you play with more tanks, and you also spawn much faster.

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