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asylum

  • Dr.Zenz
  • October 31, 2004 at 12:58 AM
  • Dr.Zenz
    • October 31, 2004 at 12:58 AM
    • #1

    The Map was designed for the TheWall.de Half-Life Deathmatch Remake Mapping Contest (ThWC2) and is a Remake of good old Frency:

    [Blocked Image: http://zenz.planet-pepe.net/levels/half-li…c2_asylum01.jpg]

    [Blocked Image: http://zenz.planet-pepe.net/levels/half-li…c2_asylum02.jpg]

    [Blocked Image: http://zenz.planet-pepe.net/levels/half-li…c2_asylum03.jpg]

    [Blocked Image: http://zenz.planet-pepe.net/levels/half-li…c2_asylum04.jpg]

    [Blocked Image: http://zenz.planet-pepe.net/levels/half-li…c2_asylum05.jpg]

    [Blocked Image: http://zenz.planet-pepe.net/levels/half-li…c2_asylum06.jpg]

    Download: http://%7boption%7d

  • hamst3r
    • October 31, 2004 at 1:47 AM
    • #2

    I like it alot. Fine brushwork and lighting, I really like the dirty look of the map.

  • von*ferret
    • October 31, 2004 at 6:16 AM
    • #3

    sorry, but I have to disagree. Mediocre lighting. You could've spent a lot more time on this and done a lot better of a job. ALso some textures are too contrasting and give a blurry look to them. overall brushwork seems fine though.

  • OL
    • October 31, 2004 at 6:24 AM
    • #4

    weird textures on some stuf but it looks good

  • Taylor Swift
    • October 31, 2004 at 1:33 PM
    • #5

    Nothing special at all.

    Only the last pic with the "Exit" sign makes it a litte of realistic theme.

  • FrieChamp
    • October 31, 2004 at 2:04 PM
    • #6

    Looks okay. I agree with fetter on the lighting though, most parts look a little too bright.

  • -Stratesiz-
    • October 31, 2004 at 2:42 PM
    • #7

    Brushwork is simple and ok in most areas, lighting is mostly entity based which makes it look bad, textures don't fit partly due to great differences between texture resolution. The general theme is a tad confusing.

    It looks ok, but the style and quality varies greatly.

  • Minos
    • November 3, 2004 at 6:49 AM
    • #8

    It looks nice but the textures dont fit each other in some places (specially on the last couple of pics). U can still work on it imo, dont worry about time but about quality ~~

  • tnoh
    • November 3, 2004 at 8:12 AM
    • #9

    I mostly agree with others, but few areas look very nice imo. Make the exit sign to func_wall or func_illusionary so it wont cut the vis so ugly.

  • JynxDaddy
    • November 3, 2004 at 9:04 AM
    • #10

    I remember mucking around with that texture set good stuff.

    The map seems pretty cool, just needs tweaking

  • RA7
    • November 7, 2004 at 8:29 PM
    • #11

    Very nice, mirror added at http://www.lanmaniax.com.

  • RD
    • November 14, 2004 at 12:28 PM
    • #12

    pretty nice, but needs bigger roomz

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