I see they are doing what GTA 4 and Alan Wake did to compensate for the consoles shitty resolution; put a blur filter over everything to hide the lack of any real AA. I hope this doesn't get carried over to the pc like it did with GTA 4.
/Grumble
I see they are doing what GTA 4 and Alan Wake did to compensate for the consoles shitty resolution; put a blur filter over everything to hide the lack of any real AA. I hope this doesn't get carried over to the pc like it did with GTA 4.
/Grumble
Quote from duxI see they are doing what GTA 4 and Alan Wake did to compensate for the consoles shitty resolution; put a blur filter over everything to hide the lack of any real AA. I hope this doesn't get carried over to the pc like it did with GTA 4./Grumble
Aliasing has always carried with it a certain feel and emotion that the PC has always been void of. It's what's always made console games feel good.
That isn't a console or platform specific issue, the proper tech to deal with it didn't exist until DX10:
http://en.wikipedia.org/wiki/Deferred_Rendering
QuoteAnother rather important disadvantage is that, due to separating the lighting stage from the geometric stage, hardware anti-aliasing does not produce correct results any more: although the first pass used when rendering the basic properties (diffuse, normal etc.) can use anti-aliasing, it's not until full lighting has been applied that anti-alias is needed. One of the usual techniques to overcome this limitation is using edge detection on the final image and then applying blur over the edges.[2] DirectX 10 introduced features allowing shaders to access individual samples in multisampled render targets (and depth buffers in version 10.1), making hardware anti-aliasing possible in deferred shading. These features also make it possible to correctly apply HDR luminance mapping to anti-aliased edges, where in earlier hardware any benefit of anti-aliasing may be lost, making this form of anti-aliasing desirable in any case.
Or just use OpenGL ![]()
Sweet trailer! Like others said, brilliant score, gotta love some synth. Multilayered cities FTW!
Now, GOGO LUKA!
Quote from duxI see they are doing what GTA 4 and Alan Wake did to compensate for the consoles shitty resolution; put a blur filter over everything to hide the lack of any real AA. I hope this doesn't get carried over to the pc like it did with GTA 4./Grumble
I don't see it. The guard on the stairs in that image I posted, his shadow looks completely sharp, and the foreground edges still look aliased.
Another neat screenshot:
[Blocked Image: http://lh4.ggpht.com/_nuUTQ_grFWk/TAk1hVhpY-I/AAAAAAAACrg/0JXi287FenE/4.jpg]
This just looks Deus Ex as fuck. And that robot to the left, in its default state is folded up on itself in a crate form. CRATE BOT.
In-game screenshots:
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[Blocked Image: http://www.abload.de/img/35k4s.jpg]
[Blocked Image: http://www.abload.de/img/2hw7i.jpg]
[Blocked Image: http://www.abload.de/img/4iky0.jpg]
[Blocked Image: http://www.abload.de/img/50m4e.jpg]
[Blocked Image: http://www.abload.de/img/1vkp3.jpg]
[Blocked Image: http://www.abload.de/img/7j8fo.jpg]
There are also some new magazine scans floating around with additional images
Quote from duxI see they are doing what GTA 4 and Alan Wake did to compensate for the consoles shitty resolution; put a blur filter over everything to hide the lack of any real AA. I hope this doesn't get carried over to the pc like it did with GTA 4./Grumble
What, do you prefer to see jaggies? I honestly prefer smooth blurry than jagged shit tbh.
oh god the trailer is epic. although the ending is a bit weird. why break a wall to kill a guard, just to walk away? the symbolism doesn't fit....
[Blocked Image: http://i45.tinypic.com/331himd.jpg]
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Yeah, it's totally that. ![]()
Deus Ex 3 looks really like a blend between Ghost In The Shell and a yellow Blade Runner. I can't wait to play this game. ![]()
Finally just watched it, insanely good trailer. Kinda wish it were a movie now though.
Quote":5piyx661]In-game screenshots:
What, do you prefer to see jaggies? I honestly prefer smooth blurry than jagged shit tbh.
I'd prefer it didn't look like a bowl of soup.
I have an SDTV so all my console games are blurry and lacking aliasing anyway
You know, if I don't have a decent gaming PC by "early 2011", I just might get this game on my PS3. I played through Wolfenstein recently on it and that was a blast, and I'm playing Oblivion now.
What exactly happened to the classic/retro mix with hightech art style?
They really need to do something about the monochromatic lighting. It seems like one of these typical cases where an art lead thinks that looks awesome but all it does is to ruin a great portion of the work that went into the textures and models, which is a shame because obviously that stuff is of high quality.
I don't know why this line of thinking is still there in the heads of some art guys. Basicly every "monochromatic" game that came out got heavily critized for it by the players. All the "brown games" got a lot of complaints. In recent memory the yellow "piss filter" from Codemaster racing games comes to mind.
usualy i am all on the "games dont need to be fuckign brown" bandwagon
but here i disagree massively it looks awesome and i dont want them to change even the tinyies bit about it !
Just realised, it reminds me greatly of Dark Knight's trailer. Voices and music etc. Really good.
Gotta agree with Stepp on this one. The art assets look so good, why slap a dull brown filter on top of everything ![]()
It's not like discussing this on a forum is going to change anything but hey
How come the game went from this:
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To this?
[Blocked Image: http://www.abload.de/img/9x7jv.jpg]
The brown filter kind of looks good on exterior scenes, but it really kills the TV station one for me ![]()
/pets luka~
looks decent
do i have to play the other games to understand it fully?
Yes. Even if you don't. ![]()
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