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Deus Ex 3

  • kleinluka
  • October 4, 2008 at 8:16 PM
  • Jetsetlemming
    • October 5, 2008 at 11:11 PM
    • #21

    People were saying that DX3's intro is derivative of IW's, and I really don't see the connection. In DX1 you're a new recruit to UNACTO and the second Nanotech soldier. In IW you're yet another nanotech person, and currently a student in "Tarsus Academy", being trained to serve the WTO. In DX3, you're an average guy security guard who through a series of events ends up getting the Robocop treatment as far as I know.

    Edit: HP, Paul is 11 years older than JC. JC in DX1 is early to mid 20's, so he's either a newborn or a fetus in a test tube (omg tie-in to the DX3 debut trailer!) circa this game.

  • dux
    • October 6, 2008 at 1:32 AM
    • #22

    I just want to be JC again D:

  • Erratic
    • October 6, 2008 at 2:44 AM
    • #23
    Quote from kleinluka

    Honestly, I think this is a really bad argument and I don't understand why some people hold that against the game. Deus Ex 1 was made like 8 years ago. The only reason why it looked the way it did was because technology didn't allow for very...lets say.... "adventurous" visuals... It was very very limiting. That's why all the buildings in the first game look like pixelated shoe boxes.

    I'd disagree with this, mostly because I personally feel the environments of Deus Ex played a large role in its greatness, but also because the guy who made it said it did.

  • kleinluka
    • October 6, 2008 at 5:22 AM
    • #24

    I'm sure you would complain if the new Deus Ex looked exactly like the first one

  • Furyo
    • October 6, 2008 at 5:42 AM
    • #25

    Deus Next: The next installment in the long series of "damned if you do, damned if you don't" video games where nothing should be different but everything that is exactly identical also sucks.

    Fan boys may be the bread and butter of this industry, but there are times when not listening to them at all should really be your first priority.

  • kleinluka
    • October 6, 2008 at 5:48 AM
    • #26

    Lol.

  • dux
    • October 6, 2008 at 6:09 AM
    • #27
    Quote from Furyo

    Deus Next: The next installment in the long series of "damned if you do, damned if you don't" video games where nothing should be different but everything that is exactly identical also sucks.Fan boys may be the bread and butter of this industry, but there are times when not listening to them at all should really be your first priority.

    I can't even describe how irritated I feel when someone says something like that.

  • kleinluka
    • October 6, 2008 at 6:54 AM
    • #28

    once you've worked on a few big games and been exposed to the weird behavior of the hardcore fanbase you will understand.....

  • PhilipK
    • October 6, 2008 at 8:20 AM
    • #29
    Quote from Furyo

    Deus Next: The next installment in the long series of "damned if you do, damned if you don't" video games where nothing should be different but everything that is exactly identical also sucks.Fan boys may be the bread and butter of this industry, but there are times when not listening to them at all should really be your first priority.

    mmm

    Oh and nice to see some stuff from this!

    Looking good, waiting for some better quality screens tho

  • insta
    • October 6, 2008 at 9:32 AM
    • #30

    You're so lucky to be working on a new Deus Ex game, Klein

    I had a chance to look at the screens before they were taken down, looks very cool indeed. And the main characters name is Jensen, which makes it an instant buy for me!

  • Buddy
    • October 6, 2008 at 10:24 AM
    • #31

    I want to see some decent quality screenshots.

  • Steppenwolf
    • October 6, 2008 at 12:54 PM
    • #32

    I really hope they rethink the auto heal system. I dont see how this is compatible if you want to stay true to the original this time.

    If it is a augmentation that takes up some energy ok but the same system as in cod ??? Ewwwwww.

  • Buddy
    • October 6, 2008 at 1:58 PM
    • #33
    Quote from Steppenwolf

    I really hope they rethink the auto heal system. I dont see how this is compatible if you want to stay true to the original this time.If it is a augmentation that takes up some energy ok but the same system as in cod ??? Ewwwwww.

    That doesnt make sense indeed.

  • Erratic
    • October 6, 2008 at 2:56 PM
    • #34
    Quote from dux

    I can't even describe how irritated I feel when someone says something like that.

    Seconded.

  • -HP-
    • October 6, 2008 at 3:36 PM
    • #35

    [Blocked Image: http://www.maxconsole.net/content_img/deusex3.jpg]

  • kleinluka
    • October 6, 2008 at 3:52 PM
    • #36
    Quote from Erratic

    I can't even describe how irritated I feel when someone says something like that.

    Seconded.

    Well.. For example, I remember when I was working on Rainbow Six Vegas and we released the first details and media on the game, all the fanboys were hating it and bitching at us calling us idiots and basically tearing us a new one based on incomplete or unclear information. In the end, everybody loved the game.

    So maybe...just maybe... you could have some trust in the people working on this game We know what it takes to make a good game. And we all love Deus Ex ...so have faith (PS: Yes, I know that Rainbow Six and Deus Ex are two vastly different game types but still... )

    Quote from insta

    You're so lucky to be working on a new Deus Ex game, Klein I had a chance to look at the screens before they were taken down, looks very cool indeed. And the main characters name is Jensen, which makes it an instant buy for me!

    LOL. yes, he was named after you btw

    heheh.

  • Minos
    • October 6, 2008 at 6:32 PM
    • #37

    Gay love detected

  • Mazy
    • October 6, 2008 at 9:18 PM
    • #38

    Luka maek good gaem pzl!

    You Montreal folks better be doing what yer promising, sticking closer to DX1 than 2

    p.s my full name is Morten Hedegren Jensen THEY NAMED HIM AFTER ME!!!

  • Jetsetlemming
    • October 6, 2008 at 11:03 PM
    • #39

    I'm actually pretty ok with the news so far. I'm not worried. I've begun to wonder about other stuff now, like "Are there LAMs or something similar". I absolutely loved Deus Ex's grenade system. All of them fall into specific uses, and all of them can double as prox mines attached to walls or hand-thrown projectiles. It was fucking awesome. Anyone who DIDN'T find DX's grenades to be awesome is a goddamn monster.

    Also "Does the regen system work like COD, where it's your sole source of healing and it's all regen, or more like STALKER where there's some regen over time, increased via artifacts/augs/macguffins, with healing items for when you're in a pinch", or possibly "like Halo 1 with an outer shield that recharges and an inner health bar that doesn't and needs health items to fill".

    You know, I'd actually be fine with either of the latter ones. Both fit the fiction, and both would work in an RPG, where I don't see how you'd possibly pull off COD health regen with a RPG system.

  • kleinluka
    • October 6, 2008 at 11:43 PM
    • #40

    Just some answers to some of the major questions from our Marketing community dude.

    Auto Health

    Yes, Deus Ex 3 will use auto-health regeneration. This is a departure from the original but the industry as a whole has grown up and changed quite a bit in the last eight years and the designers didn’t want people exploring levels just for health packs or having to reload to an old save game because they messed up a scenario and couldn’t advance. I know some people actually liked the exact scenario I just described but this is a decision the team made.

    Cover System

    The design has been updated to utilize a cover system should you choose to engage it. As the game is still 1st person, it’s only if you press a key when up against a wall that the view changes to a 3rd person perspective. As soon as you move away from the wall, the game returns to 1st person automatically.

    So it's just an option if you want to play that way. If you like the good 'ol DX1 style, you don't have to engage the cover system if you don't want to, so you'll see even less of the contextual 3rd person elements. You can just as easily walk up to that same wall in 1st person and never see the 3rd person cover. It’s just an option if you want to see the way Adam looks with augmentations you’ve chosen throughout the game.

    Stealth System

    Stealth in DX3 is based off line-of-sight and sound propagation. You can hide everywhere you see fit as long as you’re hidden by an obstacle and you don’t produce too much noise. Think MGS1&2. In the first DX an enemy could be three feet in front of you but as long as you were in darkness he would not detect you. I mean, graphically in DX3, you still have light and shadows but the shadows are no longer used as the primary stealth element; it’s line-of-sight.

    And in the end, because of how a Deus Ex game should work (and DX3 does), depending on your play style, everyone’s experience will be different. There are many ways to advance in the game or to solve a problem. To some, the above three aspects may sound like heresy, but Deus Ex is so much more than these three things.

    To me, Deus Ex is about choices & consequences, non-linearity, customization, different ways to complete an objective, story, dialogue, character interaction, a Cyberpunk world, a massive conspiracy, etc. All aspects Deus Ex 3 has in spades.

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