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Deus Ex 3

  • kleinluka
  • October 4, 2008 at 8:16 PM
  • deceiver
    • February 3, 2011 at 10:36 PM
    • #281

    The voice reminded me of someone, couldn't really pinpoint though, felt like I've heard it before.

  • dux
    • February 4, 2011 at 9:47 AM
    • #282
    Quote from deceiver

    The voice reminded me of someone, couldn't really pinpoint though, felt like I've heard it before.

    Every other generic tough guy voice that's ever been before? And the new Batman.

  • Thrik
    • February 4, 2011 at 10:48 AM
    • #283

    On Sarif? No, he sounded more like Jeff Bridges (Iron Man villain) or someone. Can't pinpoint it myself, either.

    The main character does indeed sound like a mix between Christian Bale's throaty Batman voice and Neo, though.

  • -HP-
    • February 4, 2011 at 10:55 AM
    • #284

    Ingame footage also has some shadow map bugs, overuse of SSAO and no AA.

  • deceiver
    • February 4, 2011 at 2:02 PM
    • #285
    Quote from dux

    Every other generic tough guy voice that's ever been before? And the new Batman.

    We were talking about David Sarif, not Adam Jensen =P

  • ⌐■_■
    • February 4, 2011 at 2:40 PM
    • #286

    YOU are ADAM JENSEN!

    Pre-order now

    lol

  • Sentura
    • February 5, 2011 at 6:32 PM
    • #287

    no that is not my name

  • Jetsetlemming
    • February 12, 2011 at 7:38 AM
    • #288

    Apparently there's a comic out from DC that ties into the game, and apparently it spoils intro stuff to the game, and APPARENTLY the first issue ends with someone proclaiming "Deus Ex" as a slogan, which is incredibly cheesy.

  • Mazy
    • March 8, 2011 at 1:34 PM
    • #289

    http://www.eurogamer.net/articles/2011- ... lease-date


  • deceiver
    • March 8, 2011 at 2:14 PM
    • #290

    Woo, I guess they're looking for it to have the same effect as Batman: Arkham Asylum with that same date !

  • Rick_D
    • March 8, 2011 at 9:21 PM
    • #291

    that's way too long to wait for this..

  • Jetsetlemming
    • March 8, 2011 at 9:25 PM
    • #292
    Quote from Rick_D

    that's way too long to wait for this..

    Yeah I was thinking April or June for DX3... What will I do this summer without Deus Ex!?

    (I guess play something else )

  • -HP-
    • March 18, 2011 at 3:54 PM
    • #293

    http://www.gamespot.com/pc/action/deuse ... gh-trailer

    Some gameplay.

    Tech wise, I can tell their engine is kind of behind the curve, but It's pretty good looking considering. It doesn't look amazing, but it does the job.

    I like the art direction, I would argue It's a bit too brown and monochromatic, but ya know, at least it looks different and it stands out from the crowd. But I bet the texture artists (Klein ) had to struggle with all that amount of color grading going on in the game.

    One thing I noticed, the world tends to look very blocky, It's almost like the artists didn't really think outside the box when they art passed the levels, and they prefered to stick with the level designer geo.

    Everything looks like it's placed very strategically for gameplay, to make the cover swaps, etc. Which makes it look a bit gamey and again, blocky. And there's way too many crates man, but I guess that's what you would find in the back area of a warehouse like this, so...

  • Sentura
    • March 18, 2011 at 5:24 PM
    • #294
    Quote

    ":2rk1team]http://www.gamespot.com/pc/action/deus…ugh-trailerSome gameplay.

    Tech wise, I can tell their engine is kind of behind the curve, but It's pretty good looking considering. It doesn't look amazing, but it does the job.

    I like the art direction, I would argue It's a bit too brown and monochromatic, but ya know, at least it looks different and it stands out from the crowd. But I bet the texture artists (Klein ) had to struggle with all that amount of color grading going on in the game.

    One thing I noticed, the world tends to look very blocky, It's almost like the artists didn't really think outside the box when they art passed the levels, and they prefered to stick with the level designer geo.

    Everything looks like it's placed very strategically for gameplay, to make the cover swaps, etc. Which makes it look a bit gamey and again, blocky. And there's way too many crates man, but I guess that's what you would find in the back area of a warehouse like this, so...

    hp you've still only seen one level from the game. i don't think you should expect a warehouse to be sculpted by an artist, because, you know, it's just a warehouse.

    gameplay looks pretty standard to deus ex, looking forward to that. i hope they've got a level editor included aswell, does anyone know the engine?

  • -HP-
    • March 18, 2011 at 5:29 PM
    • #295

    It's Crystal Dynamics engine (Tomb Raider), so I don't think you'll get a editor.

    PS. Their SSAO is the worst I've seen.

  • dux
    • March 18, 2011 at 7:07 PM
    • #296

    I dunno. I'm really sceptical about this game still.

  • Jetsetlemming
    • March 18, 2011 at 8:38 PM
    • #297
    Quote

    ":1lodsnty]It's Crystal Dynamics engine (Tomb Raider), so I don't think you'll get a editor. PS. Their SSAO is the worst I've seen.

    Kane and Lynch 2's was worse imo. Dark magic glowing hands and shit in that game.

  • Erratic
    • March 18, 2011 at 11:05 PM
    • #298

    I'd be more worried if they weren't showing warehouse environments. The game is probably too much like Deus Ex at this point, really. All they need to do now is not have reload animations and this shit will be perfect.

  • Jetsetlemming
    • March 19, 2011 at 1:03 AM
    • #299

    What, you mean you're too good for lowering the gun and wiggling it, huh? Aren't we mr fancy pants gamer, gotta have his realistic animations and his colored lighting. Back in my day, were were glad to have guns at all to reload! Harumph.

  • 2d-chris
    • March 19, 2011 at 1:27 PM
    • #300

    I'm still hyped for this

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