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Maya to SDK exporting probz again

  • severedsynapse
  • September 30, 2008 at 11:57 PM
  • severedsynapse
    • September 30, 2008 at 11:57 PM
    • #1

    Well. Ive had to reinstall everything and now the prall exporter will only export the textures into the material folders in the cstrike\materials folder, create the model directory under cstrike\models but not actually export the models into them. So far I have the path environment set up, ive set the project in maya, the shape nodes are in the layers, and steam is running when I compile. yet no models are exported. Any ideas would be great, tx. Ive tried to troubleshoot myself but to no avail.

  • severedsynapse
    • October 2, 2008 at 10:13 PM
    • #2

    No, forget it, I had to edit the paths in the smdExport and tgaexport files to the bin\ep\zbin. I get the feeling ive posted this before somewhere. Oh well.

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