Name: Dm-Grand-Diablo
Version: beta3
Compatibility: DeathMatch,TeamDeathMatch,Duel
Description: i am not good with story so if somebody wants to fill in fantasy stuff be my guest ![]()
Comments: the map is based on the phenomenal concept art by marc simoneti ( http://%7boption%7d ) that won him the the blizzard art contest i tried to contact him and ask for permission to do a 3d interpretation of his painting but i couldn't get a hold of him which is kind of worrying considering that he does freelance work and getting a hold of him needs to be REALLY REALLY easy. i hope he or one of his mates will see this and tell him to get in touch with me
what else can i say ... its a 100% custom map. for the first time ever i want to do an extended beta release phase for my custom maps before i release a final and get as much user input into the map as possible and i am talking specifically game play here ... i have to admit i have never really understood what makes unreal maps tick it always seamed like witchcraft to me counter strike or dod i could dissect the gameplay into microscopic detail but with unreal i have always been lost so i really really need your guys input here on all the weapon /pickup placement trick jumps ... EVERYTHING need a new entrance here ? need access to that roof there ? anything still goes bombard me with game play wishes ... please ... go nuts ! also of course any kind of bug and graphics artifact you find please post a screenshot as well =) thanks in advance
Screenshots:
[Blocked Image: http://warby.bitproll.de/projects/0042_…lo_beta3_01.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0042_…lo_beta3_02.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0042_…lo_beta3_03.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0042_…lo_beta3_04.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0042_…lo_beta3_05.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0042_…lo_beta3_06.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0042_…lo_beta3_07.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0042_…lo_beta3_08.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0042_…lo_beta3_09.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0042_…lo_beta3_10.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0042_…lo_beta3_11.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0042_…lo_beta3_12.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0042_…lo_beta3_13.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0042_…lo_beta3_14.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0042_…lo_beta3_15.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0042_…lo_beta3_16.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0042_…lo_beta3_17.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0042_…lo_beta3_18.jpg]
whats new:
... too much for me to remember ...
Credits:
map models and textures by Soenke C. "Warby" Seidel
conceptart by marc simoneti
raw photos and cathedral exterior base geometry by thomas "hessi" hess
mental crisis support by hourences
Homepage: http://%7boption%7d
Download:
yes this is a shameless thread copy paste from the epic forum ![]()