http://www.gamepolitics.com/2008/09/24/ ... -equalizer
QuoteJenkins... noted that piracy is a contentious issue but defends it as a necessity for consumers who have no access to many materials that would have been otherwise made available to them...
He sees piracy in two ways: that it is the only way for developing markets to get access to materials and another is that it is a rebellious method for consumers against high prices of original material. To balance, this, Jenkins said that both producers and consumers would have to reach a "moral economy" where the system of belief is that transactions are fair... Jenkins believed that users, if given the proper access point for content they want, will buy original instead of resorting to piracy...
"The younger generation of executives understands the digital age more than their older counterparts. The question now is: how much influence do these younger guys have over the older guys so they could change their strategy? Once they solve that, the rest will be easier."
While I'd agree superficially with "necessity for consumers who have no access to many materials that would have been otherwise made available to them...", in that the average pirate is a teenager/college student who downloads what he can't afford to buy and people getting games they couldn't get locally/physically...
"Moral economy" "System of belief that transactions are fair" and "users, if given the proper access point for content they want, will buy original instead of resorting to piracy" absolutely no way, you can't get squeeze blood from the piracy stone.