Anyone interested on this?
We all know IW is not developing it, and that WW2 is very 2004, but still, this is looking pretty decent.
Here's the newest co-op trailer, and you all know we can't get enough co-op games! ![]()
Anyone interested on this?
We all know IW is not developing it, and that WW2 is very 2004, but still, this is looking pretty decent.
Here's the newest co-op trailer, and you all know we can't get enough co-op games! ![]()
Zzzzz Arcade WW2. And WW2 again
NEXT
Could be fun, the videos look decent anyway. I never got around to playing Call of Duty 3 (which they also made), but I've read reviews of it that were positive. Did anybody here try it?
Yeah I played it. Was ok, just boring WW2 again.
to me ww2 games have always been the epitome of unimagination; more or less everything happening can be deducted from facts.
it bothers me to no end that there aren't enough people in the industry who are able to think for themselves and create something more worthwhile than just a ww2 fps. i sure as hell take gameplay over story, but when you're already locked inside the gameplay of fps, the only thing attractive becomes the story -- and the pacing between combat and puzzles.
Yeah I sure hope the gameplay is great too!
I'm so far not interested and if World at war manages to be impressive it will be in spite of returning to WW2. The setting is a huge detriment to it.
Quote from Senturait bothers me to no end that there aren't enough people in the industry who are able to think for themselves and create something more worthwhile than just a ww2 fps. i sure as hell take gameplay over story, but when you're already locked inside the gameplay of fps, the only thing attractive becomes the story -- and the pacing between combat and puzzles.
I don't think Treyarch really has a say in the matter. My guess is these decisions come straight from Activision. They get a lot of shit for that too. Just seems to be a matter of doing the best you can with the hand you're dealt.
Quote from Senturato me ww2 games have always been the epitome of unimagination; more or less everything happening can be deducted from facts.
I think you can always do something new and interesting with any subject matter, it's just games rarely tend to take it much further than what's already been done in a film prior. Fact based or cooky random bullshit fantasy, it plays a small part in something being great. Take's just as much care and imagination to craft a fact based period game that's great as it does to create Psychonauts, I think.
(EDIT: Please don't interpret that as me saying Psychonauts is random bullshit
)
Weird how everyone trashes World War 2 as if the endless waves of unimaginative ooga booga monsters from glorginagloob running at you in steel corridors full of pipes and blue lights is some sort of venerable goldmine.
You didn't make a point. Was just the same thing I see tenfold in ShackNews comments.
Before everyone said they were sick of the Normandy theatre, so this one's in the Pacific and Russia. But no one's noting that change, are they? On top of which, it's freaking co-op. There's a lot of zombie games, but is Left 4 Dead beating a dead horse? Well, no.
Quote from JohnCYou didn't make a point. Was just the same thing I see tenfold in ShackNews comments.Before everyone said they were sick of the Normandy theatre, so this one's in the Pacific and Russia. But no one's noting that change, are they? On top of which, it's freaking co-op. There's a lot of zombie games, but is Left 4 Dead beating a dead horse? Well, no.
So you're happy to see the same moment of history recycled in countless FPS, RTS, MODS and god knows whatever genres and crap. Even better is this WW2 game is going to be exactly the same as everything else but it has coop and some new shaders. Oh wow! Sign me up, it's the same rehashed bullshit but gosh darn, there's 1 new thing about it. That's so worth my money. And it's in the Pacific and Russia, so what? We've already had Russia in just about every WW2 game there is. Most notably the CoD games. And the Pacific was done with MoH... surprise surprise - Pacific Assault. I just love it when they feel they can milk some more cash out of brainless idiots by mentioning the word coop.
That's completely one-sided. I didn't see you complaining at all about other long-running genres like the sci-fi fps, or the modern warfare fps, or the post-apocalyptic fps/rpg hybrid, or even the distant future rts that got hammered through the Earth's core by Command and Conquer.
A sci fi game can look like may things. There are a hundred ways to portray a sci fi world. There is 1 way to portray WW2. You dont even need to figure out a visual style or a story...
Id rather see WW1, much more potential. Art noveau in a very grim war setting, briliant imo.
Quote from JohnCThat's completely one-sided. I didn't see you complaining at all about other long-running genres like the sci-fi fps, or the modern warfare fps, or the post-apocalyptic fps/rpg hybrid, or even the distant future rts that got hammered through the Earth's core by Command and Conquer.
Quote from HourencesA sci fi game can look like may things. There are a hundred ways to portray a sci fi world. There is 1 way to portray WW2. You dont even need to figure out a visual style or a story...
Ta-da.
Pity most of them look about the same. ![]()
![]()
![]()
![]()
![]()
Quote from HourencesA sci fi game can look like may things. There are a hundred ways to portray a sci fi world. There is 1 way to portray WW2. You dont even need to figure out a visual style or a story...
That seems like a really short sited perspective to be honest. Really, there's only one single way to visually and narratively present a game set during WW2? Certainly most WW2 games take the beat path, I'll agree there, but to say that your art direction and narrative/story is completely done for you is non sense. There's virtually infinite number of directions you could take any time period both visually and narratively.
Quote from ErraticThat seems like a really short sited perspective to be honest. Really, there's only one single way to visually and narratively present a game set during WW2? Certainly most WW2 games take the beat path, I'll agree there, but to say that your art direction and narrative/story is completely done for you is non sense. There's virtually infinite number of directions you could take any time period both visually and narratively.
If that's the case I've yet to see it in any of the big WW2 games that have been released. It's always been the same but sometimes with bump mapping. Then with Ragdolls. The only difference I ever notice with WW2 games is that they have slightly newer tech with each new release.
Quote from ErraticThat seems like a really short sited perspective to be honest. Really, there's only one single way to visually and narratively present a game set during WW2? Certainly most WW2 games take the beat path, I'll agree there, but to say that your art direction and narrative/story is completely done for you is non sense. There's virtually infinite number of directions you could take any time period both visually and narratively.
Of course you can try to be original with a WW2 game, but no matter what you do, it will always be a WW2 game, and you can only add those things that really were there in WW2. Sure you can give it a twist, but you can't change it. And that is the whole point. You cant possibly argue that there is a lot of freedom in creating a WW2 game.
Sci fi games can look like minority report, or like 5th element, or like something in between. Or it could have this typical 1950s ufo touch to it, or jakk and dexter like, or you it could take the matrix path. It could be about an alien invasion, genetic mutations, war against machines, massive human warfare, or even a space battle. It could be absolutely anything you can imagine. The guns could be huge and over the top, or simple. It could involve a mechnical arm grabbing helicopters in mid air, or some dude who breaths below water (waterworld alike sci fi), or perhaps it could be Mad Max or Fallout like, or perhaps like Tron.
Those are not just variations on a certain theme (sci fi), they are almost entire themes on themselves. That you can't do in WW2.
The whole point is that Sci fi is an overspanning genre/theme that actually enveloppes many different subgenres/themes, like for example 5th element vs matrix. WW2 is not an overspanning genre, it is subgenre in itself, and it belongs to the realistic and contemporary games. Now comparing contemporary games to sci fi games is a whole other discussion, but there is no way that a subgenre can offer at least as much as sci fi in general. And when any single subgenre becomes overexploited, it will become boring very quickly, exactly because a subgenre can only offer so much, and after a while you have basically just seen it all.
That's why I still love Return to Castle Wolfestein, WW2 + Scifi! ![]()
Don’t have an account yet? Register yourself now and be a part of our community!