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Ham and Jam [Multiple Positions]

  • Ginger Lord
  • September 14, 2008 at 10:50 AM
  • Ginger Lord
    • September 14, 2008 at 10:50 AM
    • #1

    Ham and Jam is a teamplay orientated, first person WW2 multiplayer game centred around the British and Commonwealth campaigns from 1939-45. Historically accurate missions coupled with careful balance between realistic and enjoyable gameplay makes Ham and Jam a unique experience. It's not just another run of the mill ww2 game, visit the site for more info:

    [email protected] with the subject line of [HaJ] Animator

    Coders

    Quote

    We are looking for experience Source engine programmers to help out the existing coding team and share the load. We currently have 2 coders who can only manage part time work on the mod so we are looking for an extra person to help fill the gaps. 95% of the core features have been implemented, only one remains. We require someone who is willing to spend time polishing existing gameplay as well as adding exciting new features and applications to existing content.

    Applicants should have worked on a previous mod or have experience with the Source engine.

    If you feel up to the task, e-mail:

    [email protected] with the subject line of [HaJ] Coder

    Voice Actors

    Quote

    We are looking for some guys who can do our voice commands, simple stuff like Go Go Go! We have about 20 phrases at the moment with more to come. Ideally you must sound fairly manly (no 16 year old squeaky kids please) and have a fairly decent mic set up. We don't want to have road noise in the background or you whispering because you parents are asleep next door. Full on shouting of orders!

    Languages/Accents needed currently:

    - Canadian

    - Polish (ability to understand English important for correct translation)

    - German (Have 3/4 of set done, but existing person may be unable to do rest)

    If you feel up to the task, e-mail:

    [email protected] with the subject line of [HaJ] Voice Artist

    Display More

    Thanks,

  • dux
    • September 14, 2008 at 11:14 AM
    • #2

    What does ham and jam mean exactly? Is it just random word play or does it have some actual meaning

  • Ginger Lord
    • September 14, 2008 at 11:17 AM
    • #3
    Quote

    Q: Where does the name “Ham and Jam” come from?A: Cool name isn’t it? Truth is, we sat for ages to try and think of something that wasn’t something grandios such as “Valiant Victorious Freedom of Brothers in Togetherness”. We wanted something short, simple and memorable.

    One of the first missions we decided to do for the mod was Operation Deadstick, the British gliderborne assault of the Orne and Caen canal bridges, more commonly known as “Pegasus Bridge”. During the real operation the Commander was issued with two code words to be radioed back to England to report the outcome. The capture of the Caen canal bridge (Pegasus) was codenamed “Ham” and the Orne canal bridge (Horsa) was codenamed “Jam”. When both bridges were captured the message was sent back to England - “Ham and Jam”.

    http://www.hamandjam.org/about-h-and-j/faq

  • dux
    • September 14, 2008 at 11:28 AM
    • #4

    Ah awesome, thanks. I was too busy looking at all of the media to pay any attention to the FAQ

    Do you have plans to include more British infantry support tanks later on? The Churchill MK IV and all of it's variants never gets enough love. Nor does the Cromwell come to think of it. You got the Crusader in though, that's cool.

    It's just good to see a WW2 mod that focus's on the British for once. I can only get my British WW2 fix with Company of Heroes at the moment. It's all bloody yanks with everything else. You'd almost think that they won the war on their own. So gonna make a map for this when it comes out though.

  • Ginger Lord
    • September 14, 2008 at 11:30 AM
    • #5

    There's a Cromwell poking around in some of the maps, Churchill hasn't been modelled but would expect it to get done sooner or later. More pressing prop models needed at the moment like some finished Horsa gliders!

  • e-freak
    • September 14, 2008 at 12:53 PM
    • #6

    this looks mighty cool. how much workload is it actually (I'd be interested in basic-props/texturing)

  • Ginger Lord
    • September 14, 2008 at 1:02 PM
    • #7

    Mainly minor map props such as windows, streetlights, debris etc with the odd major model thrown in like a tank.

  • Ginger Lord
    • October 13, 2008 at 2:17 PM
    • #8

    Ze Bump.

    Still looking for animators and coders.

  • Ginger Lord
    • January 18, 2009 at 1:05 PM
    • #9

    Coveted Triple Bump!

    Still looking for animators!

  • dux
    • January 18, 2009 at 3:27 PM
    • #10

    Me and my friend frost sent a mail for testers

  • Ginger Lord
    • January 18, 2009 at 4:24 PM
    • #11
    Quote from dux

    Me and my friend frost sent a mail for testers

    Inbox says no. Only had one from mapcore from a guy called Lyric, nothing from you two yet.

  • dux
    • January 18, 2009 at 5:07 PM
    • #12

    I am lyric.

  • Ginger Lord
    • April 13, 2009 at 11:50 AM
    • #13

    Bumping this again, have reworded the top post to reflect new positions and more info.

    No beta tester applications please!

  • Ginger Lord
    • September 12, 2009 at 3:17 PM
    • #14

    New news post up on our sight detailing our plight:

    http://www.hamandjam.org/archives/171

    Seriously need some texture artists to get this thing out and into public hands.

  • Ginger Lord
    • October 28, 2009 at 11:09 PM
    • #15

    first post updated with Voice Actor position and animator post tweaked.

  • Sentura
    • October 29, 2009 at 2:30 PM
    • #16

    i'd love to do the polish voice-overs, but i really don't have any excellent voice equipment.

  • Ginger Lord
    • November 1, 2009 at 3:03 PM
    • #17
    Quote from Sentura

    i'd love to do the polish voice-overs, but i really don't have any excellent voice equipment.

    If you have any recording stuff then give it a go, send us an email and I'll give you a few lines to do to see what the quality is like. I got some usable sound fx off my Logitech webcam with a bit of editing in Goldwave.

  • Ginger Lord
    • January 17, 2010 at 1:19 PM
    • #18

    We are currently in need of some Sound Engineers to replace existing stock hl2 sounds with new exciting versions. Stuff like getting rid of the generic hl2 concrete impact fxs, kit rustles, grunts etc

    [email protected]

    Also have spaces for character animators, coders and now a mapper or two for post release projects.

  • Ginger Lord
    • February 20, 2010 at 3:48 PM
    • #19

    Still looking for another coder to help relieve the stress on the coders we have at the moment, still need a mapper or two to help start things off for v1.1 maps.

    [email protected] or PM here as always.

    New media up:

    http://www.moddb.com/mods/ham-and-jam

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