I modelled a fairly basic door, you can see here:
[Blocked Image: http://www.abload.de/img/clorkc7.jpg]
after I had the result I wanted I went for UV-Mapping the door and textured it. Now I forgot to apply smoothing groups to the model and it looks kinda idiotic to have hard edges all over the places. Now I wanted to go to the editable poly modifier again (leave the Unwrap UVW modifier) and it gives me an error message I'm about to lose everything I did with the modifier. Well I can see the problem with modifying the model after unwrap but I just wanna apply some smoothing groups and not alter the shape at all. But no chance as soon as I apply a smoothing group it loses all uv-coordinates and I don't wanna reunwrap the model (esp since I may run into the problem again with more complex models
)
can anyone help - how to apply smoothing groups without losing the already created uv-map?