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[TF2] Arena Watchtower B3

  • JoshuaC
  • September 2, 2008 at 9:42 AM
  • JoshuaC
    • September 2, 2008 at 9:42 AM
    • #1

    A medium sized arena map featuring some vertical gameplay.

    [Blocked Image: http://dl.getdropbox.com/u/49917/maps/W…atchtower_1.jpg]

    [Blocked Image: http://dl.getdropbox.com/u/49917/maps/W…atchtower_2.jpg]

    [Blocked Image: http://dl.getdropbox.com/u/49917/maps/W…atchtower_3.jpg]

    [Blocked Image: http://dl.getdropbox.com/u/49917/maps/W…atchtower_4.jpg]

    Download.

    http://www.fpsbanana.com/maps/64978

    I'd love to hear what you guys think about it.

  • Psy
    • September 2, 2008 at 10:35 AM
    • #2

    My only criticism is the cliffs which ring around the entirety of the map. It looks repetitive and breaking them up would definitely bring the visual quality up a notch.

  • Freak
    • September 2, 2008 at 12:27 PM
    • #3

    i agree with psycho, and another thing, what is the red-white tower doing on that wooden house looks weird

  • e-freak
    • September 2, 2008 at 1:04 PM
    • #4

    i like it ofc you could split up the cliffs a bit and maybe rethink the tower on the house but it's nice as it is already!

  • JoshuaC
    • September 2, 2008 at 7:37 PM
    • #5

    Before I added the radio tower the main building was a little boring looking. I really don't know what else I could of added to make it look better but I was pretty happy with the way it looked.

    I'll definitely be redoing the upper cliffs for the next release.

    Does anyone have any tips for optimizing a open map like this? I've done the usual nodraw everything that isn't seen and func_detail alot of the details but you can still see quite a bit of the static models when they're covered up by certain things.

  • Psy
    • September 2, 2008 at 8:12 PM
    • #6

    I don't think you need to worry about optimisation considering how small the map.

  • MJ
    • September 3, 2008 at 8:09 AM
    • #7

    YA THE TOWER ON TOP OF THE HOUSE SEEMS A LITTLE WIERD..

  • Deh0lise
    • September 3, 2008 at 3:06 PM
    • #8

    Looks good judging by the screens but if you are releasing another version make those trees in a different height/angle so it doesn't look so artificial, that tree lines are killing me xD

    Good job ^_-

  • Cybris
    • September 16, 2008 at 8:50 AM
    • #9
    Quote from JoshuaC

    Does anyone have any tips for optimizing a open map like this? I've done the usual nodraw everything that isn't seen and func_detail alot of the details but you can still see quite a bit of the static models when they're covered up by certain things.

    Tweak the fade distances on the models und use some func_occluder entities. Not much else you can do on a map this open, neither areaportals nor hints will get you much more performance.

  • #1 Duck
    • September 25, 2008 at 10:33 PM
    • #10

    How deep is that water? can it put out ignited players?

  • -HP-
    • September 27, 2008 at 11:57 PM
    • #11
    Quote from #1 Duck

    How deep is that water? can it put out ignited players?

    Nope

  • Grinwhrl
    • February 19, 2009 at 12:38 AM
    • #12

    WoW, GRATZ dude!! in getting your/this map in the TF2 Scout Release pack!

    http://www.shacknews.com/onearticle.x/57303

  • Josch
    • February 19, 2009 at 5:48 AM
    • #13

    Cool, congratz

  • insta
    • February 19, 2009 at 6:12 AM
    • #14

    Congrats!

  • Freak
    • February 19, 2009 at 11:34 AM
    • #15

    nice job mate

  • KungFuSquirrel
    • February 19, 2009 at 5:29 PM
    • #16

    Last visited:Mon Sep 15, 2008 12:33 pm

    I don't think he'll be back to see the congratulations

  • -HP-
    • February 19, 2009 at 5:40 PM
    • #17

    Congrats nevertheless!

  • dux
    • February 19, 2009 at 6:10 PM
    • #18

    See, it's because he posted it on Mapcore that it got selected. We have a lot of pull Congrats!

  • propaganda
    • February 20, 2009 at 10:35 PM
    • #19

    Kudos to Josh. Valve really needs to include more community content in their other games. Funny thing though no one here really gave this much of a second look, someone at valve must have took a real shining to it. Guy comes here, makes 2 posts and has his map go official.

  • JoshuaC
    • February 21, 2009 at 6:10 AM
    • #20

    Thanks for the congrats everyone.

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