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  4. Non-Professional Recruitment

Xbox 360 / PC Game - Modelers/Texturers Wanted!

  • zennatavares
  • September 2, 2008 at 4:36 AM
  • zennatavares
    • September 2, 2008 at 4:36 AM
    • #1

    not sure if this is the correct place to post this but...

    Introducing: Sora

    What are we making it for?

    Xbox 360 - Dream Build Play Competition, XBOX Live (XBLCG)

    PC - Self Distribution through soraworld.com and we hope a third party distributor (e.g. Steam)

    iPhone - iTunes app store (in discussion, development not started)

    ETA

    Demo - 23rd September 2008

    Sora Xbox - Christmas 2008

    Compensation

    Percentage of revenue earned from sale.. and we do believe we will make some money, but more than that we're doing it for the love!

    Technology

    XNA, Sora Engine

    Talent Needed Now for DBP Deadline (Multi skilled are more than welcome)

    Modelers

    Texturers

    Animators

    Talent Needed for Future Develpment and Other Projects

    Technical Artists (Particularly those well versed in shader code)

    Graphic Designers

    Web Designers

    C++/XNA/iPhone Coders (Not that it's relevant to this forum, but you never know!)

    Current Team

    A few key words to describe our team would be dedicated, motivated, fun, talented and organised. We are all focused on our individual fields but criticism and the sharing of ideas is encouraged between everyone.

    Charles, UK - XNA Coding

    Ken, Hong Kong - XNA Coder

    Michael, Korea - Concepts, Art Direction

    Myself, UK - Design (game and graphic), Management

    Maritn, Dutch - Composer

    Collaboration Method

    We use SVN versioning system, emails and msn messenger.

    Recently we have moved over to Assembla, which has some other extra features.

    Sora

    Anyway, enough formalities.. I'll spend the next paragraph trying to get you as excited about Sora as we are.

    Sora is a visually distinctive, first person flight game with its focus on immersive action, an intertwining of storytelling with game play as well as a unique collaborative multiplayer dynamic. Acting as either the pilot or navigator of a dual manned open-top aircraft, through a series of missions explorable from a freely roamable sky, Sora will challenge and develop the players skill as either a dextrous pilot or master tactician.

    Sora itself is a sky bound planet of floating cities and vast ships. Everything in Sora originates from the Source, the brilliant cloud of immeasurable energy that anybody foolish to venture to has never returned from. The Source blesses Sora with clouds, the currency and life force of Sora from which water and energy are extracted. In the beginning Sora was healthy throughout but the growth of regions of lifelessness and extreme weather sparked mass migration to the North and South poles of Sora where the clouds are plentiful and stable. Those left behind found a way to survive in the harsh environment and have begun to attack those more fortunate. The story follows your journey from a humble delivery pilot or navigator to a protector of the Union or as a uniter of the Void people. Whichever path you take, through stories of betrayal, corruption, consequence and love, you will inevitably be drawn to the depths of the Source.

    Current Progress and Media

    * Sora Engine is more or less complete to the level required for our current needs.

    * Coders are working on tools for artists/design (model viewers, game state)

    * Sora's music score is being etched out as you read this

    * Concepts are being crafted

    * The big push from now is concepts, design and engine ---> Sora, the game.

    There is alot in the way of concept work and technical demos but without a modeller so far, I hope the following will suffice to portray our vision of Sora.

    Sketches

    [Blocked Image: http://img221.imageshack.us/img221/4033/sh…ptsmall3eb9.jpg]

    Concepts

    [Blocked Image: http://img204.imageshack.us/img204/2431/sh…eptsmallno2.jpg]

    [Blocked Image: http://img204.imageshack.us/img204/2431/sh…eptsmallno2.jpg]

    [Blocked Image: http://img83.imageshack.us/img83/9590/shi…ptsmall2uz3.jpg]

    Cloud/Sky Engine

    [Blocked Image: http://img413.imageshack.us/img413/369/bluieskylq1.jpg]

    [email='%7Boption%7D'][email protected][/email] (email and/or msn)

    Website

    http://%7boption%7d (under construction, read: just registered)

    Thank You

  • zennatavares
    • September 30, 2008 at 12:06 AM
    • #2

    Hey

    I just thought I'd update this thread to let you guys know the progress of Sora.

    We made our first deadline for Dream Build Play as planned, had to rush a few things and cut some things out for the demo but here is our video entry.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Now we are going back to preproduction and design to define and then create the original vision of the game in all it's detail and glory.

    This means it is the perfect time to join our team, which is currently 7 strong-

    We are still looking for the current positions:

    Modellers

    Texturers

    Animators


    Other positions

    XNA Developers

    Mobile (iPhone/Android) Developers

    Other skilled game programmers (AI/Graphics/Anything)

    Note: we are not looking to create a large loose team of casual contributors, we want a small, focused and dedicated team. Also note that while we all have other commitments (work/school/families) we do what we can, and communicate with each other effectively about what is and is not possible.

    More concept art

    [Blocked Image: http://img528.imageshack.us/img528/6060/floatingcity01df1.jpg]

    [Blocked Image: http://img100.imageshack.us/img100/8108/aircraftconcept03ej3.jpg]

    [Blocked Image: http://img253.imageshack.us/img253/7360/aircraftconcept05ys3.jpg]

    [Blocked Image: http://img242.imageshack.us/img242/6369/82829431iy4.jpg]

    Screens

    [Blocked Image: http://img253.imageshack.us/img253/5121/stationtexturedol1.jpg]

    [Blocked Image: http://img528.imageshack.us/img528/6470/aircraft05aim7.jpg]

    Updated Sora Editor

    [Blocked Image: http://img227.imageshack.us/img227/1628/cellcj2.jpg]

    If you are interested, talented and willing to work hard in a team, then contact me:

    Zenna

    [email='%7Boption%7D'][email protected][/email]

  • 2d-chris
    • October 2, 2008 at 5:06 PM
    • #3

    Groovy concepts there

  • mrpearlzildjian
    • May 22, 2009 at 5:57 AM
    • #4

    I really like the concepts. In my experience, it's difficult finding good concept artists to work with. I am from the U.S. if that is of any concern. I am a 3D Artist of roughly 2 years, mainly specializing in characters, but I can do more. I would like to hear more in depth about your time commitments(i.e. when you are hoping for this be out, etc.). I would like to contribute at least a little if you are still in need of 3D. Let me know and I could provide you some samples of my work if needed. Thanks.

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