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Gearbox Rumored to be Working on Halo 4

  • Izuno
  • August 26, 2008 at 8:27 PM
  • Buddy
    • August 27, 2008 at 1:28 PM
    • #21

    I just love the way Gearbox says that HL1 is their title

  • Erratic
    • August 27, 2008 at 2:45 PM
    • #22
    Quote from Thrik

    To put it another way, Halo was a pretty good whole but the individual parts weren't so good. Earlier PC games did its various components better, including vehicles. This is why I suspect many PC games abhor Halo, because they recognise that most of the elements are mediocre implementations of what they've seen in other games before (albeit not all in the same game) and cannot comprehend its immense popularity.

    What game specifically did vehicles to the same level as Halo? I think you have to make a clear distinction between games with 'vehicle missions' and Halo's implementation, with is absolute integration of vehicles into the gameplay, none of these specialized levels crafted specifically for some on rails scripted shoot out.

    Quote from Thrik

    To this day I still think the levels were very repetitive and bland, and it certainly wasn't a particularly outstanding or unique art style at the time (although FPS games have since become very dark and brown). The gameplay wasn't overwhelmingly original or varied either, although the regenerating health and equipment limits — neither of which Halo premiered — were implemented well and are deservedly quite popular now.

    Who pioneered them? I'm sure weapon limits and health regen have been done in other games, in some form, OpFlash certainly had a 2 weapon loadout, but that's a military sim, and a totally different context and approach. They aren't wholly original ideas on their own, but when put into an arcade FPS, it really does have a huge impact on how you play the game, which I think is understated by a lot of people.

    Quote from Thrik

    From a completely objective perspective, Halo wasn't an outstanding game. I believe its popularity came from it doing a bunch of things at once that console gamers hadn't seen to any real degree of quality before, showing that all the crazy stuff seen on the PC could be done on a last-gen console too. I also believe its popularity was a good thing because it encouraged many other console developers to step up their game and finally stop producing FPS games that're shit in 99% of cases (the likes of games like GoldenEye were very rare occasions).

    I dunno, I think it's dismissive to right off its success because 'a lot of console gamers liked it'. Which is a bit of hand-waving in itself, assuming there's this gorge between PC Gamers and console gamers with no cross over between the 'groups' - I've been both for as long as I can remember, and Halo took me by surprise while I was still playing Quake 3 and UT.

  • Thrik
    • August 27, 2008 at 3:26 PM
    • #23

    I just want to clarify that I was praising Halo for taking elements of other games and using them in different contexts. You're asking me to give you examples of games in a way that'd run contrary to the essence of my point. I'm not saying there was another game that did all the things Halo did in a single game.

    Halo put many things together in a very competent way. However, examine those individual components (using vehicles, enemy encounters, weaponry, etc) and they're not so great. They worked well together, but a lot of PC gamers had already experienced all those components in an FPS before, whereas console gamers probably hadn't at the time. Other PC games had previously featured better vehicles, better shooting, better enemy AI, and just as interesting environments.

    Most pre-2001 console FPS games were absolutely shit. Halo took the good parts of many different PC games (or even console games for that matter) and put them all into one console FPS. It's a milestone for sure, but very derivative. I wouldn't call it true innovation, and I wouldn't say it did a number of things it did as well as they'd been done individually in PC games. That right there is pretty much my overall point.

    This is why I think PC gamers generally aren't too impressed by Halo, and there's absolutely a gorge there IMO — always has been. Clearly there's a reason for it, and I think my theorising is along the right lines. PC gamers by and large aren't too impressed because they've experienced much the same gameplay before, albeit across a range of titles. I've observed PC gamers saying they don't 'get' Halo for about seven years now.

    Another thing I feel is important to clarify is that I don't think Halo was a bad game, nor do I think many PC critics of the game genuinely think so. I think it's merely a decent game, having not really shown me anything I'd never seen before. It didn't blow me away because I'd done a lot of what it featured before, including the totally free-range vehicles (albeit in an online context, in Tribes). This presumably goes for a lot of PC gamers, whereas a lot of console gamers hadn't experienced great vehicle physics in an FPS, etc.

  • Erratic
    • August 27, 2008 at 5:32 PM
    • #24
    Quote from Thrik

    I just want to clarify that I was praising Halo

    Not enough.

    I can see your points I'm just not sure they're all accurate. On the surface level it makes sense, but in my experience playing the game, especially on Legendary, you fully realize just how brilliant it can be. It's one of the few games where difficulty levels aren't just added hitpoints and fewer med kits, the AI provides a whole different set of behaviors and the pacing is perfect.

    Not to sound too much like a dick, but by saying 'examine those individual components (using vehicles, enemy encounters, weaponry, etc) and they're not so great' kinda rings of a cursory assessment of the game. I don't expect anyone to play through the game 3+ times to hold a true or opinion or some bullshit like that, but there is a lot more to the game passed the Normal mode.

    And maybe you have played it more than I'm assuming but I just find it hard to call the way all those elements work together derivative or mediocre. Like I said, on the surface Halo doesn't appaer to offer much new, but it's how all those small things work together that make it something more.

  • Taylor
    • August 27, 2008 at 5:53 PM
    • #25

    It’s hard for me to commend Halo for originality when its main character, which has become somehow iconic, is the Doomguy.

  • Minos
    • August 27, 2008 at 7:14 PM
    • #26

    Halo has been around for 7 years and I never had any desires to even give it a chance. Halo is one of the biggest marketing stunts in video games industry ever, period.

  • Buddy
    • August 27, 2008 at 7:17 PM
    • #27

    I cant really tell what Halo is tbh.

  • Bluestrike
    • August 27, 2008 at 8:11 PM
    • #28

    Isn't gearbox working on Colonial Marines? (aliens) Gues sthey are big enough to do 2 then

    Oh and I always asumed Halo's succes was because it was the first decent shooter on x-box or something :P

  • Sentura
    • August 27, 2008 at 9:16 PM
    • #29

    i tried the first halo when it first came on to pc. about 3 hours later i got frustrated because of huge amounts of combat fatigue, annoying and bad level design, and just in general a boring story. larry niven or iain banks must have cringed when they witnessed the degeneration of their books into what halo became.

  • Mazy
    • August 27, 2008 at 10:02 PM
    • #30

    Strange that none of the GBX folks have said anything in this thread

    (Or mebbe thats just the HH crunch D: )

  • D3ads
    • August 28, 2008 at 12:20 AM
    • #31

    Or it could be that in commenting, they'll be shot for breaking the NDA

  • Jetsetlemming
    • August 28, 2008 at 1:38 AM
    • #32

    I played Halo 1 and 2 on Xbox, and Halo: Combat Evolved on PC. Halo 1 was playable in spite its horrible level design and stale premise- the only element out of it I found interesting was the behavior of plasma grenades. The enemy behaviors and entertaining reactions to grenades kept me going to the end. Halo 2 had a cool segment on Earth and then went to shit and was a much worse game than Halo 1. The PC port was even worse due to the age by the time I got around to playing it.

    In contrast:

    http://en.wikipedia.org/wiki/Timesplitters

    2000 Playstation 2 launch title. Took the quake style superfast movement and fun physics and behavior, a groovy soundtrack, a bullshit time traveling premise as an excuse for awesome levels spread across time and genres, and an absolutely great game. Timesplitters 2 in 2002 took the original game and added a genuine single player campaign and made the graphics better. Future Perfect is a goddamn amazing game. Fuck, the Timesplitters games even have LEVEL EDITORS! I'm almost exclusively a PC gamer, and I LOVE Timesplitters, and wish this console-only FPS series was on PC. Halo? Just overhyped banality.

  • Zacker
    • August 28, 2008 at 2:49 PM
    • #33
    Quote from Bluestrike

    Isn't gearbox working on Colonial Marines? (aliens) Gues sthey are big enough to do 2 then

    Gearbox currently has 5 titles in development...

  • Izuno
    • August 28, 2008 at 6:46 PM
    • #34
    Quote from D3ads

    Or it could be that in commenting, they'll be shot for breaking the NDA

    That's my guess. In all fairness to Gearbox guys, please give us your input when it's allowed/appropriate...and when you are out of HH crunch.

    (ironically that's on topic)

    back off topic which has actually become the new topic of this thread:

    I've always believed that Halo 1 did a lot of things fairly well, just not great, and somehow the combination of these "kinda good things" became a great game on the Xbox mainly because of the the absense of great games at the console's launch. Add on Microsoft marketing power to make Halo the table top game of the Xbox and you get a brand phenomenon. Peronally, I played Mercernaries on Xbox WAAAAAAAY more than I ever did Halo even though Halo had roughly 10 times the sales of Mercs. I would give Mercs a 10/10 if I reviewed and Halo would be somewhere lower.

    So Halo's success wasn't just because it did a lot of things fairly well (rather than awesome, imo) but also because what the hell else were you going to play on the Xbox at the time? It was the first shooter to control fairly well (ok, maybe not driving but what else did you have back in 2001/2002 to compare to in a shooter game on Xbox, remember?) and at the time It just felt good in your hands, even with the big fat duke controller. I just wanted to play it because the feel of it in my hands was empowering and different than my beloved mouse/kb combination. Microsoft took that energy and just ran with it. Oh boy did they run.

    Bottom line, I've liked a lot of other console games more despite having no where near the sales of Halo, yet I'm not going to argue that Halo does not deserve the sales that it has achieved. It got what it got because that's what the marketplace wanted, whether through marketing influence or not. If the market did not want it to sell 400 trillion copies in 37 seconds after launch, it would not have happened.

    Ok...now I'm eager to play some Mercs 2 when it comes out...

  • dux
    • August 28, 2008 at 7:52 PM
    • #35

    I really like Halo, never palyed the other two however. I have lots of issues with the halo games but my biggest of all is the endings. These outdo hl2 in everyway. BITE. HAND.

  • -HP-
    • August 29, 2008 at 12:06 AM
    • #36
    Quote from dux

    I really like Halo, never palyed the other two however. I have lots of issues with the halo games but my biggest of all is the endings. These outdo hl2 in everyway. BITE. HAND.

    I tottaly agree with you.

    I played the first on PC, it was a good game, but it was just about it, a good game, to play and move on.

  • Furyo
    • August 29, 2008 at 1:03 AM
    • #37

    I think what most of you guys aren't seeing is the generation gap there is for this game. If you think of guys who were born after 1985, Halo on the console is to them what Doom was on the PC for us. Even Goldeneye was our game and not theirs, they were nearly 12 then. To that generation, like my own cousin's, who I need to tell everything about the Sega vs Nintendo days, what Sonic used to be like and so on and so forth, Halo was the very first shooter they ever played.

    They could have played other shooters before, but they were either too young, or just not enough "in the know". No other shooter caught the mainstream audience like Halo has. Couple that with Microsoft's marketing department, quite possibly the best in any company, and you get yourself the halo phenomenon.

  • -HP-
    • August 29, 2008 at 1:58 AM
    • #38

    That is quite an interesting point of view Furyo

  • Taylor
    • August 29, 2008 at 2:05 AM
    • #39

    I imagine a lot of the people indifferent to the experience played the PC port, which wasn't redesigned for the keyboard, mouse and F6 mashing conventions of the platform, and was probably a lesser experience as a result. And, let’s be honest, most PC gamers who refer to themselves as such absolutely detest consoles and, at the very least, there would be an air of pessimism when playing [their pirated copy].

  • Sentura
    • August 29, 2008 at 2:24 AM
    • #40
    Quote from Furyo

    I think what most of you guys aren't seeing is the generation gap there is for this game. If you think of guys who were born after 1985, Halo on the console is to them what Doom was on the PC for us. Even Goldeneye was our game and not theirs, they were nearly 12 then. To that generation, like my own cousin's, who I need to tell everything about the Sega vs Nintendo days, what Sonic used to be like and so on and so forth, Halo was the very first shooter they ever played.They could have played other shooters before, but they were either too young, or just not enough "in the know". No other shooter caught the mainstream audience like Halo has. Couple that with Microsoft's marketing department, quite possibly the best in any company, and you get yourself the halo phenomenon.

    i sort of disagree. i was born in '86 and doom was my first shooter. i reckon that people my age were exposed earlier than previous generations, due to computers having a greater influence in daily life. from what i've always heard of younger generations, CS or CS:S has been the first choice of shooters. i bet this is because most homes would have a computer before they would have a console.

    with the ps2/xbox/gamecube console era, it is probable that most kids didn't just get a console or had as much knowledge about shooters on consoles, especially considering the pc was still in power back in 2000-2004. hell, i didn't get my first console until late 2005, and even then it was only for multiplayer games.

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