Cross post from Polycount...
I've been snuffling about the web lately looking for good examples of low poly models and wondering just what makes a good low poly model beyond just that it's low poly? Texture style seems really important for example. Crappy blurred out textures won't do. Should the textures be low color count for example, or not? Heavily emphasized shadow lines?
I thought the example at the link below was pretty nice....
http://www.angelfire.com/wa3/emilyogle/ ... rdesk.html
An exaggeration of features, very clear and distinct artwork. Also the render of it is actually lit very well. I suppose one take away there is that a good low poly model still looks good in a high res engine render.
The Arabic Pottery Shop at http://boards.polycount.net/showthread.php?t=55173 also is like that. Sharp textures but a well lit example I think.
I'm curious what thoughts are on this question. What I'm really wanting to make is something more like the Arabic Pottery Shop example (second link). Low poly but actually somewhat realistic looking.
(oops, don't copy and paste truncated URLs. Fixed)