1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[dod:s] vanguard_rc5

  • warpig
  • August 21, 2008 at 4:17 AM
  • warpig
    • August 21, 2008 at 4:17 AM
    • #1

    Hello.

    Vanguard will be my final map for Day of Defeat.

    It has been tested a few times, and has changed/improved dramatically.

    You may notice some similarities to a single-player level from HL2, which helped me create the middle of the map.

    [Blocked Image: http://img366.imageshack.us/img366/5480/vanguard01zp7.th.jpg] [Blocked Image: http://img504.imageshack.us/img504/7591/vanguard02ds4.th.jpg] [Blocked Image: http://img504.imageshack.us/img504/4315/vanguard03no3.th.jpg]

    Download:

    http://www.fpsbanana.com/maps/63575

  • Freak
    • August 21, 2008 at 7:19 AM
    • #2

    Oh i really loved this part of Hl2

    I like the overall dirty style, looks pretty cool

  • Satyre
    • August 23, 2008 at 10:43 PM
    • #3

    Great job, that looks nice.

    I'm gonna play it on & I'll say you what I think .

    Edit :

    I tested your map, it's really nice .

    I don't know if you have the intention to edit your map again, but I'll tell you some defects I found. (otherwise, you could consider them for your next project).

    So :

    here is a crate which has a weird lighting. You should set up an 'info_ligting' (name this one) near this crate and copy the name in the 'lighting origin' mdl setting.

    [Blocked Image: http://pix.nofrag.com/2/f/6/6bb8e62faf8724e2f5ac5fee7b585tt.jpg]

    wrong mdl. If you wouldn't light this place, have the model off.

    [Blocked Image: http://pix.nofrag.com/8/c/1/b572f6246dfd6dec5eb0dfec88d60tt.jpg]

    where does this door leads?

    [Blocked Image: http://pix.nofrag.com/5/9/d/bfea552a2642dce3b83dfb56e6042tt.jpg]

    this place is cool but it could be better with a good lighting. E.g. you could set up a 'light_spot' across the grid. Edit 'falloff distance' values. At last, edit the lightmap (e.g. 8 ).

    [Blocked Image: http://pix.nofrag.com/0/a/c/3215e260fbf3569e7311bf357b92ett.jpg]

    wrong shadow... model properties > 'disable shadows' > yes

    [Blocked Image: http://pix.nofrag.com/3/3/3/79bc6db44cfbd743cce82a26bfec9tt.jpg]

    There is no rope inside the whole map.

    [Blocked Image: http://pix.nofrag.com/7/e/c/167f9dc4b87a38553932187913690tt.jpg]

    Where does this light come from?

    [Blocked Image: http://pix.nofrag.com/9/6/3/8bad19ed1404c7334161d3e846b9ftt.jpg]

    Also, there is almost not glow inside the map.

    Except this defects, overall the map is really nice .

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™