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[dod:s] vanguard_rc5

  • warpig
  • August 21, 2008 at 4:17 AM
  • warpig
    • August 21, 2008 at 4:17 AM
    • #1

    Hello.

    Vanguard will be my final map for Day of Defeat.

    It has been tested a few times, and has changed/improved dramatically.

    You may notice some similarities to a single-player level from HL2, which helped me create the middle of the map.

    [Blocked Image: http://img366.imageshack.us/img366/5480/vanguard01zp7.th.jpg] [Blocked Image: http://img504.imageshack.us/img504/7591/vanguard02ds4.th.jpg] [Blocked Image: http://img504.imageshack.us/img504/4315/vanguard03no3.th.jpg]

    Download:

    http://www.fpsbanana.com/maps/63575

  • Freak
    • August 21, 2008 at 7:19 AM
    • #2

    Oh i really loved this part of Hl2

    I like the overall dirty style, looks pretty cool

  • Satyre
    • August 23, 2008 at 10:43 PM
    • #3

    Great job, that looks nice.

    I'm gonna play it on & I'll say you what I think .

    Edit :

    I tested your map, it's really nice .

    I don't know if you have the intention to edit your map again, but I'll tell you some defects I found. (otherwise, you could consider them for your next project).

    So :

    here is a crate which has a weird lighting. You should set up an 'info_ligting' (name this one) near this crate and copy the name in the 'lighting origin' mdl setting.

    [Blocked Image: http://pix.nofrag.com/2/f/6/6bb8e62faf8724e2f5ac5fee7b585tt.jpg]

    wrong mdl. If you wouldn't light this place, have the model off.

    [Blocked Image: http://pix.nofrag.com/8/c/1/b572f6246dfd6dec5eb0dfec88d60tt.jpg]

    where does this door leads?

    [Blocked Image: http://pix.nofrag.com/5/9/d/bfea552a2642dce3b83dfb56e6042tt.jpg]

    this place is cool but it could be better with a good lighting. E.g. you could set up a 'light_spot' across the grid. Edit 'falloff distance' values. At last, edit the lightmap (e.g. 8 ).

    [Blocked Image: http://pix.nofrag.com/0/a/c/3215e260fbf3569e7311bf357b92ett.jpg]

    wrong shadow... model properties > 'disable shadows' > yes

    [Blocked Image: http://pix.nofrag.com/3/3/3/79bc6db44cfbd743cce82a26bfec9tt.jpg]

    There is no rope inside the whole map.

    [Blocked Image: http://pix.nofrag.com/7/e/c/167f9dc4b87a38553932187913690tt.jpg]

    Where does this light come from?

    [Blocked Image: http://pix.nofrag.com/9/6/3/8bad19ed1404c7334161d3e846b9ftt.jpg]

    Also, there is almost not glow inside the map.

    Except this defects, overall the map is really nice .

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