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The Source Engine Question Thread!

  • Freak
  • August 15, 2008 at 10:38 AM
  • Freak
    • August 15, 2008 at 10:38 AM
    • #1

    I open this one for those who have questions to the source engine, and especially, for me

    Use the thread for every little or large question u have

    (dunno if there´s already such a thread or so..)

    Well, i´m creating a bright, white´ish environment atm, and i´ve made a lot of textures till now, but i got a problem:

    how can i make textures bouncing light? I don´t have a large amount of light sources, and all my walls shall bounce the light around so that everything gets pretty bright.

  • e-freak
    • August 15, 2008 at 10:51 AM
    • #2

    go for the lights.rad file (or something like that) - you can there type in which textures will be calculated esp as lightresources by the rad compilation. if you wanna fake a little it may also be usefull to add selfillumination to the textures in question

  • Freak
    • August 15, 2008 at 12:18 PM
    • #3

    thanks, i selfilluminated the ceiling of the map (same texture everywhere) and it seems to be a good base for the rest

  • Freak
    • August 15, 2008 at 1:18 PM
    • #4

    another question, if i change the colour or the brightness of on of valve´s textures in the lights.rad file, and i compile the map, the changes applied. Now, if i finish a map for example, and i set the brightness in the lights.rad file back, will it change the light´s brightness in the compiled map(s), too?

  • Defrag
    • August 16, 2008 at 6:38 AM
    • #5

    Nope; lights.rad is used at compile-time only.

  • Freak
    • August 16, 2008 at 8:59 AM
    • #6

    thanks

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