Hello there
first post here, I hope that i'm in the right forum section here
. I've used to make maps with Unreal2 long time ago, took a break from mapping and learned how to model in 3d, and to make textures. I've now reached a level that I find acceptable so it's time to bring everything together, and start mapping again, but this time with propper custom content. When this is done it should be the main piece in my portfolio, and hopefully help me get a job...
Lot's of familiar faces here too :waving hand: ![]()
Now, BioCulture... I haven't made any map in a long time (well, technically speaking...), so I figured i'd start easy, and instead of doing a whole map just work on a scene. Leave the gameplay behind me for this one, and just work on the visuals and assets. The main setting of the scene is some sort of underground lab, where people grow palmtrees. The big hall on the right is where water is stored and recycled. The left area is where the palmthrees grow.
I've already worked on some assets and a mockup, didn't want to walk inhere empty handed, so what's below is pretty much what I have right now.
[Blocked Image: http://img368.imageshack.us/img368/7826/wip2lh4.th.jpg] [Blocked Image: http://img147.imageshack.us/img147/7371/wip1gz1.th.jpg] [Blocked Image: http://img147.imageshack.us/img147/6968/wip4id2.th.jpg] [Blocked Image: http://img147.imageshack.us/img147/5729/wip5es1.th.jpg] [Blocked Image: http://img111.imageshack.us/img111/2735/wip3tq3.th.jpg]
The stair is still wip, i'm working on that one right now. The main structure of the left part is done, although the pipes and props are still just part of the mockup, to see if it'll work or not ( it doesn't atm ^^). I'm mostly interested in tips for the layout, lighting, textures, etc. Well basicaly whatever you can find, hit me with it ![]()
that's pretty much it... to be continued ![]()