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Geforce : Force Within

  • Zyn
  • August 12, 2008 at 4:13 PM
  • Zyn
    • August 12, 2008 at 4:13 PM
    • #1

    Info: http://www.nvidia.com/content/forcewithin/us/index.html

    Download: http://www.nvidia.co.uk/content/forcewi ... wnload.asp

    nVidia has released a set of drivers that allows your Geforce GPU (8-series and upwards) to do more than just graphical calculations. From now on, it can also do calculations of ingame physics, for games with PhysX-support!

    The download includes drivers, full version of the game Warmonger, and various techdemos. Of course you can just pick and choose what you want. I'll be installing now and see if there is any remarkable changes.

  • Thrik
    • August 12, 2008 at 4:18 PM
    • #2

    The idea of using the GPU to assist in non-gaming stuff like video encoding seems pretty cool.

  • e-freak
    • August 12, 2008 at 4:19 PM
    • #3

    seems to be the answer to microsoft chosing Havok for all theyr game studios and future releases (as does Intel and AMD/ATI with theyr hardware support). Word on the streets is havok will be part of the next DirectX

  • Sentura
    • August 12, 2008 at 7:27 PM
    • #4
    Quote from Thrik

    The idea of using the GPU to assist in non-gaming stuff like video encoding seems pretty cool.

    yeah i am actually pondering about writing my bachelor assignment about GCGPU (general computing on gpu). there's much more power to tap into from the gpu than is used mostly nowadays.

  • Buddy
    • August 12, 2008 at 9:04 PM
    • #5

    Yhm. I installed all these freebies except that full game thing and honestly i cant underdstand why this shit weights so much Honestly, i cant find anything new that my card or system couldnt do before

  • Scinbed
    • August 12, 2008 at 10:06 PM
    • #6

    If you run that fluid demo, and switch between software physics and hardware physics, you will see a difference...

  • Scinbed
    • August 12, 2008 at 10:08 PM
    • #7

    It will aslo support the "what it should look like" physics and post process filter button in Diablo3.

  • madgernader
    • August 12, 2008 at 11:05 PM
    • #8

    Nice! what perfect timing for me. I just bought myself a 8800GTX (found it on sale for a nice price) so now I get even more value!

    Do you need multiple cards or can it work on just one? For games like UT3 for example that could use a physics card for stuff will my one gfx card do graphics and physics or would I need a second card to dedicate to physics for in games and stuff?

  • Scinbed
    • August 12, 2008 at 11:23 PM
    • #9

    One will do both gfx and physics

  • Zacker
    • August 13, 2008 at 1:32 PM
    • #10

    In some ways this is cool, but I don't get the point of pulling additional workload to the GPU when most computers are GPU bound anyway when playing games. Outside games in Photoshop and whatnot it's about damn time though that they start using the GPGPU.

  • Thrik
    • August 13, 2008 at 1:52 PM
    • #11

    Presumably it'll be optimal when running a multi-GPU configuration. Then you've effectively got the choice between GPU power and PPU power, rather than having to buy a dedicated PPU card and being stuck with a paperweight for games that don't use it.

  • Defrag
    • August 16, 2008 at 6:58 AM
    • #12

    The GPU is specialised hardware, so it makes sense to load some stuff onto it, even if it means there's less available for graphics processing (i.e. by dedicating only 10% of a specialised GPU, you can perform certain types of calculations that would require a significant amount of CPU time, even with multiple cores available ).

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