I think that generally we should focus on "Escape" scenario, with puzzles but maybe with some action and little of exploring.
[poll] The Crimson Room Contest?
-
-
I seem to be the only person who has actually suggested rules, and I came up with the competition idea...
So I guess it's up to me to finalise this darn thing!

If anyone wants to directly contact me via instant chat about this, my AIM name is Merkaba48, my MSN name is [email protected] (note, that is NOT my email address!) . If it's worth me coming into IRC to chat about this then I can do that too.
Brief thoughts/outline:
As far as I can gather, the rules will be fairly straight forward and not very restrictive:
Code
Display More- The main theme will be 'escape', looking at The Crimson Room style games as a point of reference. So, lots of activity in a single inconspicuous area to the ends of leaving the area. - The area can be anything you wish, with more than a single room or even no rooms at all (e.g. escape the island as someone mentioned). However, the focus, or 'constraint' should be on that one single objective of escaping, and all other events should pertain to that goal. - There is no restriction on game engine used, but it is suggested that the Source engine is used for those who want to see their map played by lots of people. - Custom assets are allowed and encouraged. - Any aspect of the chosen game is fair game for your puzzles, including cheats and menu options, but: - Clues should be given if the player is required to venture outside the game mode. - Upon completion of the map, there must be a completion screen with things like map author, time taken, and whatever other information you feel is good to have on the end screen. This can be as simple as a centre displayed text message. - Upon failure of the map, the player must be informed. Ideally this should not be required. -The map can have many puzzles, sucessively completed; it does not have to be one single puzzle. - Ideally, the map should not require more than 10~20 minutes of play time to complete if the solution is known. This is not so important, though; just a guideline. - [b]The goal of the contest is to make an enjoyable 'escape' experience, using a problem / solution puzzle formula.[/b] =========================Please discuss:
Are these rules satisfactory, and encompassing? (I will probably write a seperate list of ideas and suggestions, to give some example of form to the rules)
I don't want to set a date (though I would suggest two months or so). Is there anyone who usually sets up competitions and such?
Should we allow multiplayer maps?
-
Those sound good. I'd say no to multiplayer. It'd be fine to make it run in TF2 or something, but actually requiring multiple people would be annoying.

-
Yeah, I'll agree with that. For the sake of less hassle when playing the maps, lets say no multiplayer-only maps.
-
I guess we should start the competition then and start seeing some entries arleady

-
-
Quote from n8braker
+1
+2
-
-
Okay, I will post an official thread for the competition soon. In the meantime, grab your pencils
......or, 
-
set a deadline so we should tknow when this should be done.
and :
- singleplayer map
- 20 min max on challange to win the map
- custom content allowed (as sounds, materials and models)
- escape: here some examples (exploding submarine, nuke reactor complex, plane that should explode / crash, war in vietnam and you as hostage must escape, space station in attack and so on.)
and give us sufficient with time so we can for let's say 2 months finish and advance in our works of projects..
and then afterwards all participating members send their maps and we do a final general election and the winner get honour .
btw, I would like to see materials and files bspzipped and NOT in folders = all material in the map file.
-
Those are pretty much exactly the rules I speculated in my above post, but thanks anyway

-
-
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!