so im trying to add a specular map to a wall texture ive made and when running in ldr it looks ok but when i use hdr everything turns completely shiny and my texture becomes plastic! ![]()
here are some screenshots:
with hdr:
[Blocked Image: http://img227.imageshack.us/img227/1061/specproblemhdrpj0.jpg]
[Blocked Image: http://img227.imageshack.us/img227/1061/specproblemhdrpj0.8823fdb149.jpg]
without hdr:
[Blocked Image: http://img293.imageshack.us/img293/7127/specproblemldrmk3.jpg]
[Blocked Image: http://img293.imageshack.us/img293/7127/specproblemldrmk3.546ecb6100.jpg]
as you can see the ldr version's specularity is barely visible so why does it turn into plastic in hdr mode? some help would be greatly apreciated