http://www.gamasutra.com/php-bin/news_i ... tory=19620
good article, and some good reasoning as to why indie game devs aren't all clamoring to get on XBLA and XBLC
http://www.gamasutra.com/php-bin/news_i ... tory=19620
good article, and some good reasoning as to why indie game devs aren't all clamoring to get on XBLA and XBLC
Good article. It's always the monies. That said, good content that has wide appeal usually finds a way to make money, and hopefully the devs get a piece of it. I'd still keep it in mind for the long run for your game, Zaph, as you never know. Still, continuing on with your current focus is probably the best strategy for now.
off topic, have you thought about adapting your game for the iPhone? I'm sure that's a new set of financial/technical challenges. ![]()
I don't think Zero Gear would port well to the iphone, but my brother is an iPhone developer he even has a game waiting to be launched on the store atm, so if I can ever hire him full time NimbleBit will be releasing some iPhone games for sure.
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