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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • teeluu
    • May 7, 2006 at 11:24 PM
    • #1,081
    Quote from Nysuatro

    @Swifty : You can be right. But could you sign the reapeating parts on the texture for me ? Because i am not 100% sure what you mean.

    Well it was just my opinion, i ment all those lighter and darker parts. I think ít should be pretty even throughout the whole texture.

    EDIT: Like this, it's just a rough and quick edit to show what i ment and still, it's just my opinion:

    Original

    [Blocked Image: http://img483.imageshack.us/img483/16/brightnesscontrast1copy8nd.jpg]

    Edited

    [Blocked Image: http://swifty.hl2central.net/nysuatro_example.jpg]

  • PhilE
    • May 8, 2006 at 1:46 AM
    • #1,082

    Some of my first textures, I'll be posting more recent(and better) ones soon. Might as well get feedback on these though! The top two don't tile vertically.

    [Blocked Image: http://www.phile.mberkshire.com/random/concretewall3.jpg]

    [Blocked Image: http://www.phile.mberkshire.com/random/concretewall2.jpg]

    [Blocked Image: http://www.phile.mberkshire.com/random/metalwall1.jpg]

    [Blocked Image: http://www.phile.mberkshire.com/random/road1.jpg]

    Cant wait until I get my new tablet, it will make life much easier.

  • KoKo5oVaR
    • May 8, 2006 at 3:03 PM
    • #1,083

    some xen textures made for fun in 6 minutes, you'r free to use them if you really want to

    [Blocked Image: http://kokosovar.free.fr/texturexen.jpg]

    [Blocked Image: http://kokosovar.free.fr/texturexen2.jpg]

  • Grinwhrl
    • May 9, 2006 at 8:24 AM
    • #1,084

    last 2 posts look sweet. Great Xen work Koko

    Played with some realistic plaster annd Concrete today. Have a look at my set.

    [Blocked Image: http://img73.imageshack.us/img73/4798/plasterpinkwalldoor3mq.jpg]

    [Blocked Image: http://img139.imageshack.us/img139/6747/plasterpinkwallwin6hi.jpg]

    [Blocked Image: http://img139.imageshack.us/img139/4836/plasterpinkwallwin29bv.jpg]

    [Blocked Image: http://img73.imageshack.us/img73/3372/plasterpinkwall1is.jpg]

    I'm dtill working on my other set you seen wit hthe old wall and door from before. Just need to find a better photo for the wood frame or something. Then i will be set.

  • Minos
    • May 9, 2006 at 2:49 PM
    • #1,085

    I really like that set dark, you improved a lot recently Keep it up.

  • PhilipK
    • May 11, 2006 at 12:26 PM
    • #1,086

    Yeah a nice soft style both in design and colours.

    GJ

  • JynxDaddy
    • May 11, 2006 at 2:19 PM
    • #1,087
    Quote from Nysuatro

    [Blocked Image: http://img52.imageshack.us/img52/5831/brightnesscontrast11copy0ex.jpg]New one

    Hope you like it

    Reminds me of Metroid Prime, which is a good thing

    Are you gonna make a bump?

  • Nysuatro
    • May 11, 2006 at 5:15 PM
    • #1,088

    hehe thx,

    and

    I dont know how to do that at the moment

  • Defrag
    • May 11, 2006 at 7:49 PM
    • #1,089
    Quote

    [Blocked Image: http://www.joeyadey.com/era_brick_wip3.jpg]

    Looks good to me. Two suggestions:

    1: Back off on the sharpness filter as the other dudes said

    2: Even out the colour of the blocks. At the moment there's a few blocks with big colour differences so it'll really stick out when it tiles.

  • Nysuatro
    • May 14, 2006 at 12:34 AM
    • #1,090

    [Blocked Image: http://img235.imageshack.us/img235/5651/untitled1copy6bd.jpg]

    I am not so happy with this one

  • The Postman
    • May 14, 2006 at 2:56 AM
    • #1,091
    Quote from Erratic

    And here's the final texture:

    [Blocked Image: http://www.joeyadey.com/era_brick_wip3.jpg]

    Sharpen filter, noooooooooooooo!

  • Grinwhrl
    • May 14, 2006 at 3:00 AM
    • #1,092

    Nysuatro, looks good

  • submdl
    • May 14, 2006 at 6:46 AM
    • #1,093

    Looks good Nysuatro, but the base texture and the trim at the bottom simply do not fit together. Try changing it to... say.. a brick texture?

  • submdl
    • May 14, 2006 at 7:58 AM
    • #1,094

    Each took about 15-20 minutes each. The left one is a clean variation, while the right is a beat up and dirtied version. Comments and constructive criticism are welcome.

    [Blocked Image: http://webpages.charter.net/submdl/1944/frenchfranc_01a_mdl.jpg][Blocked Image: http://webpages.charter.net/submdl/1944/frenchfranc_01b_mdl.jpg]

    [Blocked Image: http://webpages.charter.net/submdl/1944/frenchfranc_02a_mdl.jpg][Blocked Image: http://webpages.charter.net/submdl/1944/frenchfranc_02b_mdl.jpg]

    [Blocked Image: http://webpages.charter.net/submdl/1944/starsnstripes_01a_mdl.jpg][Blocked Image: http://webpages.charter.net/submdl/1944/starsnstripes_01b_mdl.jpg]

    [Blocked Image: http://webpages.charter.net/submdl/1944/germanprop_01a_mdl.jpg][Blocked Image: http://webpages.charter.net/submdl/1944/germanprop_01b_mdl.jpg]

    [Blocked Image: http://webpages.charter.net/submdl/1944/germanprop_02a_mdl.jpg][Blocked Image: http://webpages.charter.net/submdl/1944/germanprop_02b_mdl.jpg]

    [Blocked Image: http://webpages.charter.net/submdl/1944/germanprop_03a_mdl.jpg][Blocked Image: http://webpages.charter.net/submdl/1944/germanprop_03b_mdl.jpg]

  • von*ferret
    • May 14, 2006 at 8:37 AM
    • #1,095

    nice, but you could probably push them farther. It only takes two shakes of a custom brush to get grime and dirt.

  • submdl
    • May 14, 2006 at 9:34 AM
    • #1,096

    So add more grime and dirt, or reduce the current wear and tear? By the way, they are side-by-side images (256x512, 256x128) for comparison purposes. They aren't on one canvas.

  • Nysuatro
    • May 14, 2006 at 11:10 AM
    • #1,097

    [Blocked Image: http://img137.imageshack.us/img137/5305/wipmuurmetmetalenborderenstulp.jpg]

    hehe strange isnt it

  • csharp
    • May 14, 2006 at 12:02 PM
    • #1,098
    Quote from Nysuatro

    [Blocked Image: http://img137.imageshack.us/img137/5305/wipmuurmetmetalenborderenstulp.jpg]hehe strange isnt it

    it is a bit blurry and it sure needs some color :S

  • Meotwister
    • May 14, 2006 at 6:39 PM
    • #1,099

    submdl, nice looking stuff there. Yeah I'd say you coulda pushed them a bit farther. The money at the top looks very similar before and after.

    Oh and on the newspaper below, WOW that's a huge glass!

    Nice job otherwise

  • submdl
    • May 14, 2006 at 10:24 PM
    • #1,100
    Quote from Meotwister

    The money at the top looks very similar before and after.

    Yeah, I accidentally made the mistake of modifying the base texture quite drastically, and I hadn't realized it until afterwads, and I was too lazy to go back and fix it.

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