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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • Skjalg
    • April 9, 2006 at 10:19 AM
    • #921
    Quote from dissonance

    I think it's just a placeholder.

    Actually, it wasnt... but now that you mention it.. bleh, even more work to do

    As for the flats, they are on my site :] (I think i have posted them here before)

    And for Bic-B@ll; Nope, I just found the pictures on my hd and they didnt look that shitty so i decided to put them up there..

  • D3ads
    • April 9, 2006 at 2:22 PM
    • #922

    You could just reskin the model instead of making a new one from scratch...

  • curman
    • April 9, 2006 at 11:47 PM
    • #923

    (dunno if this the right forum, or i should be in the model WIP thread)

    trying to skin up a prop model for a level i am doing, 'tis a homemade barricade thingy.

    [Blocked Image: http://img99.imageshack.us/img99/5954/barr1copy5yj.jpg]

  • Squirrelly
    • April 9, 2006 at 11:50 PM
    • #924

    It is teh sex.

  • Grinwhrl
    • April 10, 2006 at 12:13 AM
    • #925

    It's looking nice Curman but what do you mean barricade, its looks like a street sign or something. I dont think a piece of wood will make a good barricade, hehe.

  • curman
    • April 10, 2006 at 12:26 AM
    • #926

    Dark: Posted an udpated image of the backside also, it's just a homemade style barricade, it's not really meant to be sturdy.

  • Grinwhrl
    • April 10, 2006 at 9:51 PM
    • #927

    looking cool, like the texture.

  • Bic-B@ll
    • April 10, 2006 at 10:04 PM
    • #928

    [Blocked Image: http://www.zeroproof.com/bicball/kfcsign.jpg]

  • Grinwhrl
    • April 10, 2006 at 10:19 PM
    • #929

    I haven't created any textures in a long while so go easy on me

    I did this tonight. Each piece fits together.

    After looking at it for a bit, I may add more knicks to the the right and left walls of the door as well.

    [Blocked Image: http://img456.imageshack.us/img456/5339/wallleft6in.jpg]

    Normal

    [Blocked Image: http://img456.imageshack.us/img456/8261/wallleftnormal1ec.jpg]

    [Blocked Image: http://img453.imageshack.us/img453/3886/wallmid7sp.jpg]

    Normal

    [Blocked Image: http://img76.imageshack.us/img76/8951/wallmid01normal8me.jpg]

    [Blocked Image: http://img453.imageshack.us/img453/3368/wallright0qb.jpg]

    Normal

    [Blocked Image: http://img154.imageshack.us/img154/2207/wallrightnormal1ef.jpg]

  • Grinwhrl
    • April 11, 2006 at 1:24 AM
    • #930

    Heres another new one I made tonight.

    [Blocked Image: http://img102.imageshack.us/img102/1646/wallwooddoorfinal4as.jpg]

  • Skjalg
    • April 12, 2006 at 5:20 PM
    • #931

    Why isnt the lock on the first (white stuff) textures normalmapped? Other than that, it looks fine to me... On the last texture here though, the trim (wood) around the door looks a little bit too... straight... I dont really know how to explain it more, but it doesnt fit very well for me

    Keep up the good work though, I wish I had your skills

  • Grinwhrl
    • April 12, 2006 at 5:43 PM
    • #932

    That wood frame was from a real door from an old house. The door was from another old house. The texture wil be used for an old house, was thinking something like what you seen in Saw 2.

    About the normalmap, i was told if it were not flat it may look funny ingame, but i will play with it in game and see.

    Thanks for the crits

  • Nysuatro
    • April 12, 2006 at 5:43 PM
    • #933

    [Blocked Image: http://img296.imageshack.us/img296/3487/texturemetalwall01wipcopy6kq.jpg]

    I think making a set of this. Could you guys give me some advice pleas.

  • The Postman
    • April 12, 2006 at 6:11 PM
    • #934

    Good textures, Dark, but don't use normal maps like that. For what you're doing you'll want to be using height maps. Trust me, you'll get crisper edges and a less "plastic" ingame appearance.

  • dc-mike
    • April 12, 2006 at 8:19 PM
    • #935

    go easy on me, im a nub

    [Blocked Image: http://img145.imageshack.us/img145/4708/wall010sg.png]

    [Blocked Image: http://img100.imageshack.us/img100/1676/wall01a3rr.png]

    Im aware of the repetitiveness in the trim and base wall, im using the gimp so theres only so much i can do (that im aware of anyhow)

    and yes, its edited mayang stuff..

  • Grinwhrl
    • April 12, 2006 at 9:21 PM
    • #936
    Quote from The Postman

    Good textures, Dark, but don't use normal maps like that. For what you're doing you'll want to be using height maps. Trust me, you'll get crisper edges and a less "plastic" ingame appearance.

    Thanks Postman, I will learn how to do them.

    dc-mike, I think they look decent, bit blurry to me, but I like them.

  • st0lve
    • April 13, 2006 at 12:27 AM
    • #937

    [Blocked Image: http://img146.imageshack.us/img146/9671/sandwall6do.jpg]

  • Squirrelly
    • April 13, 2006 at 12:45 AM
    • #938

    There is just something about it I don't like :\. Perhaps it doesn't have enough definition? Actually, I think it just lacks the proper contrast.

  • st0lve
    • April 13, 2006 at 1:21 AM
    • #939

    Yeah, there is a reason why it never moved out of my WIP folder.

  • Quakis
    • April 13, 2006 at 8:10 AM
    • #940

    Practising to work on textures again - although suggestions are very welcome since I really like to improve.

    [Blocked Image: http://img82.imageshack.us/img82/9634/stonepebbles7iy.jpg]

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