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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • Squirrelly
    • March 20, 2006 at 11:28 PM
    • #901

    It's a start, but it needs more color variation. Try not to make anything with a monochromatic tone to it. Anyway, I've just completed another "Sci-Fi" type texture. I think this one is a lot better than the previous one. 100% hand painted (or rather made from scratch).

    Diffuse:

    http://img155.imageshack.us/img155/2766 ... 01d8pi.jpg

    Normal:

    http://img155.imageshack.us/img155/5240 ... 01n3se.jpg

    Specular:

    http://img76.imageshack.us/img76/8498/mtlwall01s6sd.jpg

  • D3ads
    • March 22, 2006 at 5:53 PM
    • #902

    Both of those look fucking awesome Squirrel!

    Do you always have to make a simple model to do a normal map?

  • insta
    • March 22, 2006 at 6:31 PM
    • #903

    Very cool stuff, squirrel.

  • spine
    • March 22, 2006 at 10:47 PM
    • #904

    Hey Squirrel, really nice tech textures, awesome detail.

    I have a question, it might not be of any importance but

    I wonder anyhow, what size are they supposed to be in?

    And did you have an idea for what game they could be used in?

    I mean they look like a close up of a bit of a wall or something,

    for source the fittings looks to big when a player is about half the size of a 512 texture...

    Just wondering.

  • Squirrelly
    • March 22, 2006 at 11:28 PM
    • #905

    Had no thought about the scale of the texture when creating it. It isn't even supposed to be used in-game. It was just meant to help me improve my overall hand-texturing abilities. Practice, if you will.

  • sic1
    • March 30, 2006 at 2:08 AM
    • #906

    [Blocked Image: http://home.comcast.net/~sic1/images/temp/road1.jpg]

  • Nailed
    • March 30, 2006 at 11:06 PM
    • #907
    Quote from SinisterSquirrel

    Had no thought about the scale of the texture when creating it. It isn't even supposed to be used in-game. It was just meant to help me improve my overall hand-texturing abilities. Practice, if you will.

    Well they look fricken great. What did you mean by the gradient tool is so good?

    Any chance of a quick tutorial on how you did them? Even 5 minutes of your time would be invaluable.

    Good job.

  • Squirrelly
    • March 30, 2006 at 11:51 PM
    • #908

    Its a matter of experimenting, really. I mainly use the gradient tool for objects that I would see curving around surface, as if it were a pole or something similar. You can also use dodge/burn, but I find the gradient tool better for a smoother representation of the surface. Its all just a personal preference. It's ALL geometry. I used the shape tool (press 'U' for shortcut) for almost all of the texture, and brushed details such as wear and tear on top of it all. Its really hard explaining, as everyone uses a different method, but as I said at the begining, just experiment. Creativity is one of the greatest tools at your disposal.

  • Bic-B@ll
    • April 3, 2006 at 1:47 AM
    • #909

    is it supposed to look cartooney?

  • curman
    • April 3, 2006 at 1:50 AM
    • #910

    i think so, i mean i know peri can easily do photo-realistic. looks good none the less, very WoW-style.

  • Squirrelly
    • April 3, 2006 at 2:09 AM
    • #911

    Maybe make the paper so it isn't see through? Otherwise, looking good!

  • Nysuatro
    • April 3, 2006 at 1:54 PM
    • #912

    [Blocked Image: http://img235.imageshack.us/img235/3169/textureconcretevolledigkleiner.jpg]

  • Sa74n
    • April 3, 2006 at 4:59 PM
    • #913

    looking good peris.

    tcos style

  • Grinwhrl
    • April 3, 2006 at 8:11 PM
    • #914

    That looks awesome Pericolos0. Fix the paper though.

  • ginsengavenger
    • April 4, 2006 at 7:26 AM
    • #915
    Quote from Pericolos0

    you have to see it like this, its hanging in a saloon, beers have been spilled over it, its all sticking to the wall... its not transparant, just brownish paper :wink:

    And me, I thought it was a crate ;P

    Thing is, the wood grain is really showing through it--that's the worst part to me.

  • Skjalg
    • April 9, 2006 at 2:44 AM
    • #916

    [Blocked Image: http://skjalg.mapmonger.com/gfx/wip/040906/pvk_fort1_small.png]

    [Blocked Image: http://skjalg.mapmonger.com/gfx/wip/040906/pvk_fort2_small.png]

    It's very clean now, I'm gonna rough it up more, add some models etc... The new thing is really just the texture.. Expect more updates on my site! In a couple of weeks =)

    C&C ? :~]

  • Bic-B@ll
    • April 9, 2006 at 3:03 AM
    • #917

    (are you still working on your HI map? i didn't know you were making one)

  • Squirrelly
    • April 9, 2006 at 5:05 AM
    • #918

    Could we see the flats?

  • General Vivi
    • April 9, 2006 at 8:30 AM
    • #919

    Skjalg :

    looking good so far , but i suggest takeing out that dock and maybe adding a custom one so people dont feel the hl2 .. you know what i mean?

  • dissonance
    • April 9, 2006 at 8:53 AM
    • #920
    Quote from generalvivi

    Skjalg :looking good so far , but i suggest takeing out that dock and maybe adding a custom one so people dont feel the hl2 .. you know what i mean?

    I think it's just a placeholder.

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