1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Creative Chat

totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • spine
    • March 13, 2006 at 12:05 PM
    • #861

    Awesome work Philip...

  • PhilipK
    • March 13, 2006 at 6:18 PM
    • #862

    thx

    I don't really use custom brushes that much. find it a lot faster to just do ur own than to search for one you need for an hour when it takes 2 min max to make one

    urm guess selfmade brushes are custom brushes as well btw... duh.

  • Grinwhrl
    • March 13, 2006 at 8:42 PM
    • #863

    thanks Flight40

  • spacer
    • March 13, 2006 at 10:06 PM
    • #864

    philipk: awsum shi~. I'd use those if they were released as a set.

    http://img362.imageshack.us/my.php?image=prev2vo.jpg

    Two textures for an unnanounced hl2 mod, I'm aiming for something like http://www.planetquake.com/polycount/co ... ckwork.htm these textures in terms of colour (old low tech space station). Crits would be good \o/.

  • PhilipK
    • March 14, 2006 at 10:01 AM
    • #865

    thx and cool rusty stuff spacer

  • Schmung
    • March 14, 2006 at 12:07 PM
    • #866

    The scratches on those slats could do with a little more variation, maybe some actaul patches of rust would help?

  • D3ads
    • March 16, 2006 at 7:20 PM
    • #867

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/wll001a.jpg]

    Bleugh.

  • Nysuatro
    • March 16, 2006 at 7:49 PM
    • #868

    Wow to dark man

  • D3ads
    • March 16, 2006 at 9:50 PM
    • #869

    Strange how it's so dark on this machine, I guess that has to do with the fact I'm using a flatscreen upstairs

    [edit] Brighter now.

  • Squirrelly
    • March 18, 2006 at 9:21 AM
    • #870

    Meh... something is seriously wrong, but I haven't done a texture in over 6 months, so go easy on me. Oh, and hello everyone!

    [Blocked Image: http://img98.imageshack.us/img98/5396/door019wt.jpg]

  • Grinwhrl
    • March 18, 2006 at 2:57 PM
    • #871

    very nice Sin

  • Evert
    • March 18, 2006 at 3:32 PM
    • #872

    I like the red parts on it, but I don't like the shadows, they don't add any depth so they aren't adding anything to the texture.

    The other parts just don't have the same detail and quality as the red wall, they look very 'pasted on'.

    Also you would prolly model most of that anyway in a game.

    Keep the red and make a wall texture, then model the door~~

  • kleinluka
    • March 18, 2006 at 7:11 PM
    • #873

    Yeah but that whole OMG YOU HAVE TO MODEL SMALL DETAILS stuff doesn't apply in this thread.... because, well its a textures thread so make whatever the hell you want.

    It looks good, great first post... I'd get rid of the white splodges on the door frame and work in some more detail to the surface...cracks, dirt etc..

  • hessi
    • March 18, 2006 at 7:46 PM
    • #874
    Quote from SinisterSquirrel

    Meh... something is seriously wrong, but I haven't done a texture in over 6 months, so go easy on me. Oh, and hello everyone![Blocked Image: http://img98.imageshack.us/img98/5396/door019wt.jpg]

    another mayang texture

    well i used that door too, so fuck it now i got my own imagelib for such settings.

  • Squirrelly
    • March 18, 2006 at 10:21 PM
    • #875

    Alright, thanks guys. I'll post an update later.

  • Squirrelly
    • March 18, 2006 at 11:06 PM
    • #876

    Here is an update. Better or worse?

    [Blocked Image: http://img376.imageshack.us/img376/9229/door015aj.jpg]

  • hessi
    • March 18, 2006 at 11:39 PM
    • #877

    sinistersquirrel, i got some photos for you. maybe you find another door than this one

    [Blocked Image: http://thomashess.net/_door01.jpg]

    [Blocked Image: http://thomashess.net/_door02.jpg]

    [Blocked Image: http://thomashess.net/_door03.jpg]

    [Blocked Image: http://thomashess.net/_door04.jpg]

    [Blocked Image: http://thomashess.net/_door05.jpg]

    [Blocked Image: http://thomashess.net/_door06.jpg]

    [Blocked Image: http://thomashess.net/_door07.jpg]

    [Blocked Image: http://thomashess.net/_door08.jpg]

    [Blocked Image: http://thomashess.net/_door09.jpg]

  • Squirrelly
    • March 18, 2006 at 11:42 PM
    • #878

    Thanks. I seriously appreciate it!

  • Squirrelly
    • March 19, 2006 at 6:27 AM
    • #879

    First attempt at a tech-oriented texture. It's meant to be a door. I think I over-did the grunge, but I'll fix that later.

    Diffuse:

    http://img85.imageshack.us/img85/5201/metdoor01d8sc.jpg

    Normal:

    http://img122.imageshack.us/img122/2170 ... 01n1uf.jpg

    Specular:

    http://img122.imageshack.us/img122/8639 ... 01s4jy.jpg

  • Skjalg
    • March 19, 2006 at 9:44 AM
    • #880

    Wheres the door?

    It looks good to me, when it comes to sci fi textures theres so much stuff allowed anyways=)

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™